this post was submitted on 08 Jan 2025
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The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[–] otp@sh.itjust.works 4 points 1 day ago* (last edited 1 day ago)

EDIT: Sorry, I mixed up my comment chains.

Is Switch emulation HLE? Because if so, the Switch isn't relevant to what the other commenter is explaining.

HLE just means the emulator needs to have the same output as the Switch.

LLE means the Emulator is kind of running an entire Switch.

There's a difference.

EDIT: I think it's more that the Switch's "language" is much closer to a computer's "language" today. Older consoles were complex beasts built completely differently from contemporary computers, let alone modern ones.