this post was submitted on 07 Jan 2025
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Dlss completely hid a small thing I needed to find in a puzzle game. There are game design drawbacks to having the gpu overwrite a bunch of the graphics. A spiffed up image that looks like the game you are playing isn't necessarily preserving details you need.
Huh, I've never heard of that before. Do you have screenshots? Which game at which resolution and DLSS setting?
It was the circular oasis level of talos principle 2 on a WQUXGA display. I didn't capture screenshots. https://eip.gg/guides/the-talos-principle-2-south-3-star-statue-puzzles/ If you look at images 9 and 14, the little prism that the red beam connects to was completely erased by dlss. I had to just scan around until the icon for establishing a connection popped up.
Interesting, thank you! Which DLSS setting were you using?
It's been a while so I'm not sure I remember but probably balanced with dlss on. That game doesn't expose much for dlss specific settings in the ui.
I've never gone below quality (never felt the need to), that's why I was asking. Since lower DLSS settings render the game at a lower resolution, you might have unknowingly (probably to the developers as well) picked a setting that broke this particular puzzle.