this post was submitted on 03 Dec 2024
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It is hard to get models out of Blender into Godot (correctly and without loosing half the work).

Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.

I've submitted this proposal to other open source projects as well:

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[–] jlow@beehaw.org 2 points 2 weeks ago

Ah, didn't know it converted to gltf, interesting. Yeah, bit it looks like we could really use a file format that is designed to translate between 3d program s and game engines ...