this post was submitted on 26 Nov 2024
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cross-posted from: https://lemmy.ml/post/22924305

Pretty straightforward: what tips and advice would you give me if I were to start an open source project of a game? Where to share my intention of beginning this project, where to find contributors, how to organize the workflow etc.

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[–] Sanctus@lemmy.world 31 points 1 month ago* (last edited 1 month ago) (2 children)

I mean first, I'd probably ask you to check out what exists.

RTS: Beyond All Reason

Roleplaying: Space Station 14 (Space Station 13 "sequel" decouples from Beyond Launcher and apparently easier to contribute and extend)

Roguelike: Dungeon Crawl Stone Soup

FPS: Unvanquished (I have never played or seen this one)

Theres much more here:
List of Open Source Games

It may feel good to join something already moving than trying to get people to start over on something new.

[–] Deckweiss@lemmy.world 13 points 1 month ago (1 children)
[–] Sanctus@lemmy.world 4 points 1 month ago

Oh shit, I always forget Mindustry is open source!

[–] UFODivebomb@programming.dev 1 points 4 weeks ago

Beyond All Reason is really interesting. There is a long history there! The engine was originally made to play Total Annihilation mods (or the full game? Not sure). That evolved over something like 15 years!

The end result though is not just a good open source game but a damn good RTS with an awesome scene. I <3 BAR.

Anyways, aside from fawning over BAR what's my point?

Plan for the long game: these projects can take a long time to gain traction.