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submitted 10 months ago by flumph@programming.dev to c/gaming@beehaw.org
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[-] ag_roberston_author@beehaw.org 1 points 10 months ago

That's a great comparison because thunderclap is more difficult to use than the shove, first being a spell save and second being a full action.

Plenty of fights where it is unavoidable, but as I mentioned in the previous comment, it's completely different to how it works in DnD and makes some fights a joke if you push an enemy to their death or just causes frustration if one of your spellcasters is shoved to death on the first turn.

Basically turns most fights in areas with chasms into shoving matches which means you ignore the actual mechanics of the fight to just shove and avoid being shoved. It's sucks.

[-] Poggervania@kbin.social 2 points 10 months ago

Yeah, totally glossed over the bit where you were focusing on Shove being a bonus action and causing some wacky balance. Thought it was moreso the fact that it’s even a mechanic in the first place.

I mean, while it was hilarious I could shove all three bosses in the Goblin Camp into chasms before they aggro’d me, it is broken in that A) you can shove non-hostile NPCs indefinitely with no repercussions, and B) you can do a full attack and always Shove in a single turn, which has huge benefits for characters with high STR.

this post was submitted on 25 Aug 2023
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