this post was submitted on 08 Nov 2024
294 points (98.7% liked)
PC Gaming
8784 readers
448 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Presumably because this opens players to significantly damaging abuse from server operators. Players aren't the only ones who fuck around.
I don’t mean individual servers. What I more meant was let’s say a game uses a standardized anti-cheat. Like EasyAntiCheat or Battleye or similar. And whoever runs your game service (Steam, PSN, Xbox) can vet these anti cheat programs and allow them to create a record on your account of cheating.
And obviously these things get false flags so you can account for that, give people strikes and allow appeals. And games would have the option of banning you for: having too many strikes total, violating only a specific anti-cheat X times, or ignoring this system except to place extra suspicion and resources on those already having strikes.
Also having an account tied to hardware is a no brainer and I’m surprised that this doesn’t get employed often. I know IDs can be spoofed but that’s another barrier potentially.