this post was submitted on 24 Oct 2024
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[–] RightHandOfIkaros@lemmy.world 25 points 1 week ago (1 children)

Before I read the article I just assumed that the developers put uncompressed audio files into a DLC, in order to both reduce filesize of the game and provide people that car about audio a better experience.

But actually its just an extra charge for spatial audio for some reason. Who will even actually buy this? I wonder if this is a test to see if it is financially valuable to keep in the game engine (spoiler alert, most people do not care about this and wont pay extra for it).

[–] Fester@lemm.ee 15 points 1 week ago* (last edited 1 week ago) (1 children)

I care a lot about audio and that’s why I don't use spatial. Stereo all the way with a good pair of headphones, or better yet, a really nice stereo monitor setup.

Then again, audio is also a drop in the bucket of why I don’t care for COD games lately. The sound is often weird, and the hit marker sounds too much like a cash register, which reminds me what COD games are really about - in case I forgot about the clowns and gorillas running around for a moment.

[–] deranger@sh.itjust.works 10 points 1 week ago (1 children)

Proper spatial audio, ie not the DSP effect that upconverts stereo, but something like Atmos or DTS:X that’s sending object based audio to an arbitrary number of speakers, does sound better to me on headphones in the few games that support it. The only game where use it regularly that I can think of is MSFS, but it does sound better than headphone stereo. You do have to pay Dolby to use it, or buy headphones that come with it, however. Sounds best on my 5.1 home theater, but also does a good job with binaural headphone output.

[–] datavoid@lemmy.ml 11 points 1 week ago (1 children)
[–] Amir@lemmy.ml 3 points 1 week ago

Microsoft Flight Sim