this post was submitted on 19 Oct 2024
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Well no shit. He figured out that as long as you never "release" a finished game, you're not going to be blamed for "bugs" while still collecting money on in-game purchases.
There's a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It's been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.
If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn't understand the limits
I mean Elite Dangerous is right there, finished, playable and fun.
And it first released a decade ago already (in a couple months)
And is a mathematical model 1:1 scale of our galaxy.
...that sounda awful, surely there is journey skipping?
Nope, it's real time travel with no FTL. The reason it's "finished" is that it takes hundreds of real life years to get anywhere, so they have plenty of time to populate the world's before the first players arrive.
Genius
No Man's Sky too
Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.
In terms of immersion I think they've done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality