this post was submitted on 15 Oct 2024
106 points (100.0% liked)

Gaming

30525 readers
80 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] SketchySeaBeast@lemmy.ca 13 points 2 weeks ago (1 children)

GTA 5's entire game world is just the San Andreas area. The point of MFS2024 is that you can literally see your real world house from the air. It's so, so, so much larger than GTA 5's < 100 km2 it's a totally unfair comparison.

[–] Hirom@beehaw.org 1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I'm not suggesting putting the whole world on a 120GB disk.

That being said, most of the textures and building geometries used for San Andreas may be reused for other cities in the west coast. Areas between cities that have a lower density could take much less space.

So doubling the physical area covered doesn't necessarily require doubling the amount of data. But the bandwidth usage from MSFT's simulator suggest they are not reusing data when they could be.

[–] SketchySeaBeast@lemmy.ca 9 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Yeah, you're not getting the goal. They are using actual data from the areas you're flying over. You're suggesting they look at it like a game, where the reuse textures and models. Their goal is the opposite, to have the game look like the real world.

Even in MFS2020 my house roughly look like my house, and the taller structures look like they do in my city, they aren't just skyscraper#93781 and bridge#12381, they are all unique structures that uses the bing maps data to look just like it does in real life. The landmarks in my city are my cities landmarks. They aren't just generic buildings.

[–] Hirom@beehaw.org 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I happen to know a bit about game and simulators. From a plane's point of view, houses dont look unique. A small number of models is enough to fairly represent most houses. There may be a minority of structures that are really unique (stadiums, bridges, landmarks, ...) but the vast majority of buildings aren't unique. Even if two building have different heights, it's possible to reuse textures if they're built from the same material.

MSFT appears to have designed the simulator by considering every building is unique, but if they compared buildings and textures, ideally using automation, they would see there's a massive amount of duplication.

[–] SketchySeaBeast@lemmy.ca 8 points 2 weeks ago

The fact that you started by comparing it to GTA 5 makes it obvious you don't know, but okie dokie, at this point I have to assume you're just trolling.

[–] wholookshere@lemmy.blahaj.zone 8 points 2 weeks ago

Except they can't? Because the world itself doesn't repeat like that.

Also we're not talking a doubling of the area. We are talking 1:1 of the entire earth. Starting from satellite images.