this post was submitted on 16 Sep 2024
73 points (98.7% liked)

Games

16681 readers
662 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] weker01@sh.itjust.works 5 points 1 month ago (2 children)

Why the heck did nobody yet develop an alternative like we've seen with SimCity/City skylines?!

They would make so much money and fuck EA.

[–] TheHarpyEagle@pawb.social 8 points 1 month ago

Paradox seemed like the ones to do it, what with publishing Cities Skylines, but unfortunately their life sim was canceled.

Paralives is still going strong in development, though, with a pretty constant stream of updates. Really hoping that one sees the light of day. They've already got a pretty impressive building system working, but they've got some big ambitions, particularly when it comes to adaptive interactions with character heights.

[–] brsrklf@jlai.lu 4 points 1 month ago* (last edited 1 month ago)

There are several projects trying to do their own life sim. One that was supposed to be published by Paradox was cancelled recently, shortly before planned release, and to the surprise of the dev team apparently.

This is not an easy genre to develop for, lots of things can go wrong and it might be hard to find a good balance between boring and unmanageable feature creep.

Even Cities Skyline devs had a headstart, they already had a successful transport sim before they tried to fill the smoking crater left by EA SimCity's explosion.