this post was submitted on 23 Aug 2024
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Most Unreal 5 games only hit 30 FPS on consoles right now.
Who's fault is that?
Fault is too strong a word. This is the performance they can reasonably get with the effects and fidelity they're after for their vision. They could get higher frame rates by toning that down, but that's the tradeoff they decided on. It happens every console generation.