this post was submitted on 09 Aug 2024
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Ayy, looks cute. I was also playing with time slowing in my project which is always fun. Did you use
Engine.time_scale
to do that?Just bought it, gonna give it a try for a bit :)
EDIT: Do you want some detailed feedback on the game?
Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things
I really like the sounds and chill background music :) Also CAT!
Here are some issues i noticed, hope it doesnt come off as harsh.
Input
General
Upgrades
The feedback is very appreciated! I'm collecting a list of things for future patches.
For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves
Regarding the difficulty:
I didnt really attempt to do any optimizing to my strategy so makes sense. From the general feel i got from the game, i was expecting to just blaze through the first "level" of the game and for it to then ramp up a bit, but thats just a design choice i guess.
One more thing im missing is "return to menu" in case you wanna restart your run.
Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/