this post was submitted on 12 Jul 2024
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Hmm, overprice a niche product that depends on apps ... who could have seen this coming?
VR needs killer apps and for the most part it would be: games, porn, media consumption, office apps.
Apple Vision Pro isn't distinguishing it enough to either attract the dev cost (which some VR companies have had to buy their own sets at launch for dev as opposed to getting dev kits early) nor enough to attract potential buyers.
I am fairly certain that the proportion of people that bought their headset is about 50% developers 45% YouTubers doing reviews and only 5% of people with way too much money.
Basically no one has bought it to actually use it.