this post was submitted on 05 Jun 2024
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They were first to market with a decent GPGPU toolkit (CUDA) which built them a pretty sizeable userbase.
Then when competitors caught up, they made it as hard as possible to transition away from their ecosystem.
Like Apple, but worse.
I guess they learned from their Gaming heyday that not controlling the abstraction layer (eg OpenGL, DirectX, etc) means they can’t do lock in.