this post was submitted on 22 Mar 2024
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[–] Shiggles@sh.itjust.works 6 points 5 months ago (3 children)

As someone who’s played their fair share of assorted DnD systems, 5E has a number of issues that really hold it back. For instance, you’re not really supposed to long rest between every fight, but how do you tell players that without a proper DM? It’s a very weak mechanic that’s apparently too iconic to have just axed.

Don’t get me wrong, 5E works better at what it’s supposed to - easily accessible and relatively low math tabletop roleplay. But a computer can do so much more.

[–] cyd@lemmy.world 6 points 5 months ago

Lots of RPGs allow rest cheesing. Even if you don't let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It's not a tabletop vs computer issue.

[–] glimse@lemmy.world 6 points 5 months ago

I guess I accidentally played by the "spirit" of 5E because I only long rested when I absolutely had to lol

It took way too much of my precious gaming hours

[–] applebusch@lemmy.world 4 points 5 months ago

The many flaws of d&d is why I strongly prefer gurps.