this post was submitted on 22 Mar 2024
111 points (99.1% liked)

Games

16407 readers
1701 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] jjjalljs@ttrpg.network 23 points 6 months ago (1 children)

BG3 is a good game. It is held back by D&D 5e's weird ass rules.

The rest system is extremely clunky. With a human DM and a time sensitive story you can kind of get some good out of it. Without that, it's just extra loading screens of wonky difficulty/balance.

Plus the character options are shallow. Not everything needs to be a crazy Path of Exile level of complexity, but D&D 5e surprisingly few meaningful options.

[โ€“] Coelacanth@feddit.nu 4 points 6 months ago

Agreed completely. 5E is just not good, in my opinion.

The rest system is extremely clunky. With a human DM and a time sensitive story you can kind of get some good out of it. Without that, it's just extra loading screens of wonky difficulty/balance.

Even then the balance is completely off, with the 5E developers assuming way too many encounters per rest, meaning Long Rest classes are almost strictly better since their drawback of limited resources so rarely becomes a problem. This is of course even more of a problem in BG3, where you're almost encouraged to take a long rest after every fight, what with all the camp encounters that triggers off taking a long rest. I missed like half of them because I tried to play immersively.

Plus the character options are shallow. Not everything needs to be a crazy Path of Exile level of complexity, but D&D 5e surprisingly few meaningful options.

What, you don't enjoy getting to choose to put a point into your primary attribute every four levels?