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submitted 11 months ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] salient_one@lemmy.villa-straylight.social 39 points 11 months ago* (last edited 11 months ago)

Any sort of not respecting the player's time: grind, making the player do the computer's job (e.g., not having an auto-sort button for the inventory), time sinks, unskippable cutscenes, slow walking etc.

[-] silentdanni@beehaw.org 16 points 11 months ago

One of the things I hate the most is when people say, "You gotta be X hours in and then it is really great!" If you have to wait for a game to get good then, in my opinion, it is not a very good game. I want to have fun right from the beginning.

[-] salient_one@lemmy.villa-straylight.social 5 points 11 months ago* (last edited 11 months ago)

I suppose some games could be an acquired taste, but usually the need to invest time before you can have any fun is just bad game design.

[-] echodot@feddit.uk 3 points 11 months ago

Time sinks in MMOs at least give you something to show off to other players. Doing this stuff in single player is the worst.

[-] NekoRiv@lemmynsfw.com 2 points 11 months ago

Dude same with shows. I'm sorry but if I have to watch a whole season before it gets good I'm not watching. I respect my time, they should too.

[-] SturgiesYrFase@lemmy.ml 1 points 11 months ago

Josh Strife Hayes on YouTube brings this up all the time. If all your good content is at the end of the game, you're doing it wrong. How can you expect new players to actually want to play your game if they have to play most of the way through to have fun?

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this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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