this post was submitted on 28 Jun 2023
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Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it's scummy when you do it.

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[–] Mika7150@beehaw.org 11 points 1 year ago* (last edited 1 year ago) (11 children)

you can use FSR on Nvidia too but you can't use DLSS on AMD. Nvidia has been trying so hard to force a monopoly for decades now with these features they lock down to not only their hardware but specific series of them.

it's reminiscent of Microsoft making sure Linux can't use a wide range of software via directx and such, forcing people to resort to WINE and effectively becoming an operating system monopoly outside of apples gated garden

meanwhile AMD let's everyone use their software tech and people cry foul the moment they do 1/1000th of the anti competitive behavior Nvidia does in its sleep, I mean this is literally just sponsoring a game

[–] Jongaros@lemmy.ml 0 points 1 year ago (1 children)

Nvidia literally refuted this argument and come out and say they don't force devs to leave out FSR. DLSS workshop also includes tools for devs to put FSR and XeSS in their games along with DLSS.

Where as AMD responded with PR bullshit and fuckall.

https://www.tweaktown.com/news/92002/amd-sponsored-games-with-fsr-dont-feature-nvidia-dlss-support-and-thats-little-strange/index.html

[–] Mika7150@beehaw.org 1 points 1 year ago (1 children)

NVIDIA does not and will not block, restrict, discourage, or hinder developers from implementing competitor technologies in any way.

lmao this is such a straight up lie. NVIDIA is one of the most anti-competitive companies in the industry.

Of course, this is pure conjecture and unsubstantiated

OK

[–] beefcat@beehaw.org 1 points 1 year ago (1 children)

I'm struggling to find games released in the last two years that support DLSS but not FSR.

The problem is, like it or not, DLSS is way better than FSR. So naturally, people who have capable hardware feel a little miffed when they are saddled with the inferior solution.

Plenty can be said about Nvidia's anticompetitive practices, but I don't think this is explicitly one of them. They don't block games from supporting FSR, though probably not out of the goodness of their heart. They know DLSS is better, so having games support both makes it a lot easier for reviewers and consumers to make this comparison.

[–] Umbrias@beehaw.org 1 points 1 year ago

Or, just a thought here, it's because FSR is open source. You can literally go look at it on github right now.

DLSS is not. Guess which one is easier to implement into a game? If you guessed FSR, you'd be right. You don't need to involve AMD the company at all to implement FSR into your game. That is not true of DLSS and Nvidia.

You're taking a selection bias as a causative argument from a conclusion.

DLSS being closed source is literally an example of Nvidia's anticompetitiveness, by definition.

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