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submitted 11 months ago by PugJesus@kbin.social to c/gaming@beehaw.org
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[-] ivanafterall@kbin.social 10 points 11 months ago
[-] chaogomu@kbin.social 18 points 11 months ago

This is why you're wrong.

New Vegas is a better game. And I mean that in the sense that you can go more places and interact with the story and setting in more ways in New Vegas. Also, what do they eat? Fallout 3? unknown. New Vegas? you see corn fields and such all over the place.

In Fallout 3, the NPCs have no existence beyond their part in the highly scripted story. You choices in game don't matter at all in the way the story ends.

New Vegas has little bits and pieces of setting and backstory for random NPCs that you might never meet, and the story can be completed in different ways, your choices matter.

[-] some_guy@kbin.social 6 points 11 months ago

What kind of pretentious bullshit is this?

[-] setsneedtofeed@beehaw.org 2 points 11 months ago* (last edited 11 months ago)

Designing coherent spaces is useful for game world designers to think about, but it could have been 5 minutes long and gotten the point across.

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this post was submitted on 29 Jul 2023
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