this post was submitted on 09 Feb 2024
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Apple Vision Pro Owners Are Struggling to Figure Out What They Just Bought::Is the Vision Pro for watching movies? Working? Being alone? Collaborating? Nobody knows, really, writes John Herrman.

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[–] darthelmet@lemmy.world 44 points 7 months ago (2 children)

VR has been a thing for years now and has been getting cheaper over time. I’ve had no interest in using it whatsoever. Clearly the thing that needed to change was for it to get MORE expensive. Thanks Apple! Always giving the customer what they didn’t know they wanted!

[–] CrabAndBroom@lemmy.ml 11 points 7 months ago (4 children)

I had a go on a VR helmet and thought it was kind of fun, but at the moment the options seem to be an affordable one that's infested with Facebook nonsense, or the Valve/Apple ones which are presumably less intrusive but cost a fortune. So I'm fine to just do without until someone figures out how to do it in a cheap, open-source kind of way, like the raspberry pi of VR helmets.

That might not even be possible, but in that case I'm also fine to just do without TBH.

[–] unmagical@lemmy.ml 7 points 7 months ago (1 children)

I've been following Relativty for a bit now. It might be up your alley.

[–] CrabAndBroom@lemmy.ml 3 points 7 months ago

Hmm, I have a soldering iron and a 3D printer. You might be right. Thanks for the link!

[–] GregorGizeh@lemmy.zip 4 points 7 months ago (2 children)

Im really not impressed with the whole concept. Yeah it’s probably a necessary step towards an actually simulated reality but wearing a clunky headgear while running into my living room walls is just not appealing at all to me.

[–] darthelmet@lemmy.world 8 points 7 months ago

It strikes me as a mostly non-technical problem. As a method of interfacing with computers/games it just doesn’t offer anything that useful and runs into a lot of practical problems that won’t magically get better with faster processors or smarter software.

[–] Strykker@programming.dev 1 points 7 months ago

I like it for stationary games, such as flight and racing sims, or rhythm games like beat saber. The ones where you do a bit of walking around tend to result in finding walls and furniture too quickly.

[–] Obi@sopuli.xyz 2 points 7 months ago

I need the tech to get way further before I seriously consider it. Give me proper AR in glasses that aren't significantly larger than the ones on my face right now and I'll be listening intently.

On the VR front I still also haven't found productive uses, I just don't need it for work and while I did think some of the games were fun not enough to justify getting one when I can already game on Xbox or PC...

[–] Anarki_@lemmy.blahaj.zone 1 points 7 months ago

HTC Vive and Bigscreen Beyond say hello.

[–] falkerie71@sh.itjust.works 6 points 7 months ago (1 children)

To be fair to Apple, the AVP is first of it's kind. Literally nothing else functions the same way it does. But based on its naming, you can bet a lower priced version is already on its way. For regular consumers, that's the one you should get, not this, especially when 3rd party apps are still being developed.

[–] uis@lemmy.world 2 points 7 months ago (1 children)

Literally nothing else functions the same way it does.

Nothing is as shitty as apple did is big understatement

[–] falkerie71@sh.itjust.works 1 points 7 months ago

There are plenty of things to not like about Apple, but this ain't it, dude.