this post was submitted on 27 Jul 2023
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Yup. always gotta be that one single threaded program. In this case, appears to be frigate.

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[–] deleted@lemmy.world 3 points 11 months ago (1 children)

I’m programmer myself and I understand that it’s not simple even though you can use blocking or protected collections.

I’m referring to a situation where the programmer made a function multithreaded but hard coded creating only 4 threads “to fully utilize a 4 core cpu”

[–] agressivelyPassive@feddit.de 6 points 11 months ago (2 children)

Multithreading in games is much more difficult because you not only have to make sure, everything is synchronized, but also that everything finishes in time. It's a bit like a RTOS in that regard. Using a known and fixed amount of threads can be a sane choice.

[–] xtremeownage@lemmyonline.com 1 points 11 months ago* (last edited 11 months ago) (1 children)

Yup, glad someone else understands that one.

Not much of a game developer myself- but, yea, I understand the challenges of multithreading, especially around the main loop.

If you want to learn something interesting, check out a few videos on the PS2 architecture, and the challenges around optimizing games for it. Its, very interesting.

https://www.youtube.com/watch?v=IRv_xKS4q7o

Oh, and the PS3 wasn't any better. (Worse in ways..)

https://www.youtube.com/watch?v=zW3XawAsaeU

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[–] bouh@lemmy.world 0 points 11 months ago

Not always true. Not for all games. And multiplayer games already have multithreading in some way.