this post was submitted on 15 Jun 2023
0 points (NaN% liked)

Dungeons and Dragons

10877 readers
1 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

After my group finishes Ghosts of Saltmarsh in a few sessions, I will be DMing my first legit campaign and the rest of the group decided on WD: Dragon Heist. I have Dmed one beginner campaign for some of my wife's family, but it was mostly theater of the mind and messing around without much weight on strict rules. It also was fairly linear, because I was worried I'd mess something up by deviating too much from the story.

Anybody have tips on how to keep the game going smoothly without accidentally railroading? I have tweaked a few parts of the module to fit the groups play style and I think I have things set up to be a fun world, I am just worried about improvising if(when) the party undoubtedly tries some silly hoodrat nonsense.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] tuesdaymoon@lemmy.world 1 points 1 year ago (1 children)

Wow! Thank you so much! I really appreciate it. I actually bought the Alexandrian Remix and ended up getting more intimidated than I was before, so it's comforting to know that it might be too much.

I've been on the fence between running Xanathar or the Casselanters as the villain and I think you might have pushed me towards the Casselanters. I really like the story flavor that you described. Also, the sheer amount of villains/factions have been bogging me down quite a bit and it's nice to know that I don't need to deal with all of them. That seemed way too cumbersome.

Either way, I really appreciate the advice. Thanks!

[โ€“] RQG@lemmy.world 1 points 1 year ago

Glad I could help a bit.

From the remix just grab what you like and leave what you don't need. Same for the main adventure. Or any module you will ever DM. It's your game and your player's game, so you decide what happens and what it's about.

As for the potential allied factions I did look at what my PCs were likely to flock to. Then I had those factions contact them. They ended up allied with the gauntlet and Savra Belebranta is a major recurring NPC. They Grey Hand and Force Grey with Meloon and the Blackstaff is another factions the players love. One of the shadier PCs is allied with Davil Starsong and the Zhents. But the others didn't make sense for my party like the Emerald Enclave for example. So I left them out.

The Casselanters have the most interesting story. But it gets dark quickly and the moral dilemma might not be for every group.

The Xanathar is super iconic and a great straight up villian. We will end up fighting him soon now in Dungeon of the Mad Mage.

Jarlaxle is absolutely amazing and likely the most fun villian. Him being fun depends on using his cover identities in fun ways and good roleplay and planning from the GM. He is also vastly overpowered. So there is little chance in the PCs taking him head on.

I found Manshoon not very fleshed out or interesting. So Idk.

You can also switch villians later. If after chapter 2 for instance the player for some reason really have grown to hate the Xanathar even though you planned on using someone else, you can simply change the villian as nothing is set in stone at that time. Also the seasons don't really matter too much. Don't worry about those too much.

Good luck running the game!