this post was submitted on 30 Jan 2024
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Gaming
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There are certainly cases where it helps. Ghost of Tsushima for example can really pull an emotional story because you can see the emotion on the characters.
I understand you, but I felt deep emotion seeing a 640x480 scene of a sprite (kidnapped female slave) punching another sprite and using some edgy language. Yes, it did require me to stop for a minute to imagine everything for it to hit this deep - which the game's turn based mechanics helped me with.
I also feel the less detailed something is, the more HORRIFYING and VIOLENT it appears, as it stimulates imagination much more than HD scenes in games and movies, where most of the times that won't be able to create something more SHOCKING that what you imagined (The modern +13 goal in games and movies plays a role too, so there might be bias)
There was a pirated TV channel that specialized - mostly - in horror movies, it had horrible audio and video quality - especially the bitrate, everything that appeared on the channel was horrifying, the lack of clearness induced a feeling similar to fearing the dark, the low bitrate in particular meant that you - the viewer - was practically blind in every fast scene, which dramatically increased the suspense.
You might tell me to just go read a book if I want to use my imagination, and actually that's a pretty nice suggestion.
PS: the game in the first paragraph is the first Fallout if anyone's wondering. I also barely heard of Ghost of Tsushima (or most modern games outside of FF7R)
This is a great comment, and you're right, I just think there's room for both and realistic games can still be stylized and make you say "wow".
Also I recommend Ghost of Tsushima, the gameplay is really solid, the graphics are beautiful, and I really enjoyed the story.
It's an open world, linear story, and it has a very strong visual style.