this post was submitted on 25 Jan 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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I'm no stranger to false positives, especially when virus scanners are all too keen to label things as "hacktools" and class them as malicious. However there is apparently no need for an online fix at the moment as there is no real authentication to play online so I just can't understand why there are so many calls to specific IP addresses that aren't in the legitimate version. (As there are currently no need to run pirated servers)
Also it's the first time I've see so many sigma flags in the sandbox tests. When I see "Critical: Ransomware" I get spooked. (As I've never seen this level of warning before. Nothing above a medium, infact)
Ive done quite a bit of googling but haven't been able to find much to dissuade my fears with sandbox flags like these.. What's more cracks from different users all have differing detection flags and call different IP addresses..
TL;DR: I'm out of my depth with this one.
That makes more sense, and a bit beyond my depth as well. But this is not the sites issue at this point, just some honest questions about the online fix.
I was under the impression we needed the online fix for it to work with other legitimate players. It doesn’t make sense to have an online fix if one isn’t needed. I’ll look into that part more, but I can see it being titled ransomware if they redirect queries to another server to make them go to the legit server and bypass the legit check.
Still depends on if we needed the online fix or not from the beginning, and then the question becomes, “how did they make the online check work, and where does it redirect to?”