this post was submitted on 23 Jul 2023
883 points (98.9% liked)

Lemmy Shitpost

25137 readers
2653 users here now

Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.

Anything and everything goes. Memes, Jokes, Vents and Banter. Though we still have to comply with lemmy.world instance rules. So behave!


Rules:

1. Be Respectful


Refrain from using harmful language pertaining to a protected characteristic: e.g. race, gender, sexuality, disability or religion.

Refrain from being argumentative when responding or commenting to posts/replies. Personal attacks are not welcome here.

...


2. No Illegal Content


Content that violates the law. Any post/comment found to be in breach of common law will be removed and given to the authorities if required.

That means:

-No promoting violence/threats against any individuals

-No CSA content or Revenge Porn

-No sharing private/personal information (Doxxing)

...


3. No Spam


Posting the same post, no matter the intent is against the rules.

-If you have posted content, please refrain from re-posting said content within this community.

-Do not spam posts with intent to harass, annoy, bully, advertise, scam or harm this community.

-No posting Scams/Advertisements/Phishing Links/IP Grabbers

-No Bots, Bots will be banned from the community.

...


4. No Porn/ExplicitContent


-Do not post explicit content. Lemmy.World is not the instance for NSFW content.

-Do not post Gore or Shock Content.

...


5. No Enciting Harassment,Brigading, Doxxing or Witch Hunts


-Do not Brigade other Communities

-No calls to action against other communities/users within Lemmy or outside of Lemmy.

-No Witch Hunts against users/communities.

-No content that harasses members within or outside of the community.

...


6. NSFW should be behind NSFW tags.


-Content that is NSFW should be behind NSFW tags.

-Content that might be distressing should be kept behind NSFW tags.

...

If you see content that is a breach of the rules, please flag and report the comment and a moderator will take action where they can.


Also check out:

Partnered Communities:

1.Memes

2.Lemmy Review

3.Mildly Infuriating

4.Lemmy Be Wholesome

5.No Stupid Questions

6.You Should Know

7.Comedy Heaven

8.Credible Defense

9.Ten Forward

10.LinuxMemes (Linux themed memes)


Reach out to

All communities included on the sidebar are to be made in compliance with the instance rules. Striker

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] HexagonSun@lemmy.world 64 points 11 months ago* (last edited 11 months ago) (3 children)

I was way more prepared to waste time being confused by a game back in the day. You occasionally would try stuff for hours. Now if I get stuck 10 mins I start thinking they didn’t play test or design the game well enough haha.

[–] Blackmist@feddit.uk 27 points 11 months ago (3 children)

And that's why Boy never shuts the fuck up in GoW Ragnarok.

Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up...

[–] HexagonSun@lemmy.world 13 points 11 months ago* (last edited 11 months ago) (2 children)

Yep. And coloured ledges you can grab, sparkling items to collect… I remember in old Monkey Island games there being no way to visually discern what you could or couldn’t interact with, you’d spend so long just trying things to see what worked.

[–] tormeh@discuss.tchncs.de 19 points 11 months ago (2 children)

This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

[–] irmoz@reddthat.com 13 points 11 months ago

Moon logic. Puzzles that are hard because they make no damn sense.

"Oh yes, of course I need to combine a fish with a phone book to create a sailboat."

[–] JTode@lemmy.world 3 points 11 months ago

ALL THE UPVOTES, GET THEM IN HERE NOW

[–] Madison420@lemmy.world 7 points 11 months ago (1 children)

FF8 was infuriating about that shit, iirc shit did somewhat glimmer but they had a habit of jamming junk under overhangs you can't see under and can't really tell exist unless you try to walk there. You end up spending a significant part of the game walking around all the walls like a psychopath.

[–] HexagonSun@lemmy.world 2 points 11 months ago* (last edited 11 months ago) (1 children)

Yeah, having stuff being obvious is actually incredibly freeing. Without that I waste so much time checking every part of every room, trying to work out which corridor leads to the objective vs which one might have collectibles.

Knowing I can just play a game, find most stuff, get on with it, and not regret not using a guide is a real gift.

[–] Texas_Hangover@lemmy.world 1 points 11 months ago

That's what's wrong with your generation. You want all of the reward, and none of the work.

In MY day, we had to LOOK for shit goddamit.

[–] bentsea@lemm.ee 4 points 11 months ago

I don't think I'd dislike it if they gave me like 5 to 10 minutes depending on the size of the puzzle and what I've done. I definitely hate how fast it is. It's like, Jesus, give me a minute or being told what do do after it's already blatantly obvious and you're trying to figure it out.

[–] CoderKat@lemm.ee 3 points 11 months ago* (last edited 11 months ago) (1 children)

Your comment has a vibe of complaining about that, but I like it for the exact reason you're replying to. It's a little overtuned (I'd like a couple of minutes before being given a hint), but I don't have the patience for getting stuck for long periods of time, especially if it's because of game limitations (ie, I can think of alternatives, but the game doesn't let me use the alternatives because that's not how video games work).

I also really like when games make it clear that I can't do something right now. Horizon has been great about that, with Aloy remarking that she probably needs some tool or should come back later. I always hated spending 10 minutes trying to get to some obvious treasure, googling it, and being spoiled because the Google result will tell me (in too much detail) that it's a late game thing.

[–] Blackmist@feddit.uk 6 points 11 months ago (1 children)

Yeah, that's sometimes really immersion breaking, but it does save time.

One of the recent Tomb Raider games ("Shadow of the" probably, which was otherwise unremarkable) had separate settings for puzzles, combat and exploration, so you could turn puzzle hints off completely. I still kept the exploration setting though, because it's a nightmare to find the puzzle parts among all the clutter that modern games throw in. Like a wall full of cogwheels, but only two of them are part of the puzzle and the rest is just scenery.

[–] CoderKat@lemm.ee 3 points 11 months ago

Yeah, that setting was great. I wish more games would have granular difficulty settings.

[–] AnUnusualRelic@lemmy.world 3 points 11 months ago

Sometimes it's like they expect us to take notes while playing the game.

Like I've got paper just lying there. What am I, a high schooler?

[–] Heavybell@lemmy.world 1 points 11 months ago

I feel like Outer Wilds is a good modern-day Myst, sort of anyway.