this post was submitted on 25 Dec 2023
564 points (94.8% liked)

Games

16946 readers
392 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ICastFist@programming.dev 5 points 1 year ago (1 children)

Feels like they threw a bunch of different little systems and forgot to connect them in any manner, which makes them pointless.

Outposts exists so you can get materials and create stuff. The "get raw stuff, make industrial stuff" part can be ignored, as you can easily find merchants selling resources and components you might need. Outposts thus become pointless, other than for farming XP.

"Exploration" is there so you have "something" to do while on land, other than to blindly speed towards the nearest POI. The reward for completely "discovering" everything in a planet is a slate that you can sell for 1700~2200 creds to Vladimir.

Your ship exists, but they forgot to give the player a reason to be flying it in the first place. You can "mine" asteroids but, just like outposts, there's no reason to. Dogfighting in space is passable. Not good, but not terrible. But most of the time, you're supposed to fully skip it and just go on land anyway. Which makes the "Spacer" weapon modifier (+30% damage in space, -15% on land) one of the worst in the game.

[–] paultimate14@lemmy.world 1 points 1 year ago (1 children)

Your description reminds me of Breath of the Wild. Do you think they might have been influenced by that at all?

[–] ICastFist@programming.dev 1 points 1 year ago

Which description? Outposts, exploration?