this post was submitted on 13 Dec 2023
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I'm not keen on the specifics but part of the reason W4 exists is because the Godot Foundation can't just pass around console SDKs. Only publishers and larger companies can use them and they're usually under NDA.
So your options are going to a publisher like W4 Games (which is an entity by Godot's founders) to handle that for you, or you can try porting it yourself and going through all the legal shenanigans.
What about homebrew games? I thought xbox had something like that.
You can turn on "dev mode" in your xbox console to be able to mess around with it and run homebrew, but that still doesn't mean you're allowed to publish your game to Xbox I don't think.
Xbox dev mode lets you run UWP apps but you don't get the Xbox SDK or the lower-level APIs, nor can you publish it without getting access to the SDKs first.
You can't get access to the SDK without a license. A license takes moments to get but makes it so you can't just pass it around. Unreal is the same way but they have plugins to add the SDK support for unreal