this post was submitted on 23 Nov 2023
226 points (98.3% liked)
Godot
6022 readers
15 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
rename a file is in expert
in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files
Same experience, but don't newer releases of godot allow you to rename and move files within the editor file manager (automatically updating all the references) to avoid such problems?
that only works for certain file types afaik. I know in 4.1 there was one time I messed with a files location and had to update manually, forget which file type it was though
It appears the newly released Godot 4.2 has had some work done i that regard. I have only read the announcement, haven't tested yet.
Godot definitely needs a recompiler.
Had a similar experience with moving a file, was tidying up some and the got constant "Ressource Missing" or something similar even though I fixed the scripts ... Just moved the tscn file back in the end ^__^