this post was submitted on 22 Nov 2023
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My first RPG was Palladium Fantasy way back when my grognard uncle invited me to his groups table. I still don't really grok it, but it was pretty formative of my ideas of what an RPG could be. The lack of balance and extreme existential threats as part of ordinary encounters included.

Needless to say, I haven't found a group for this system in a looong while, eheh.

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[–] dino@discuss.tchncs.de 2 points 1 year ago (1 children)

Everything on my shelf. Cyborg, Forbidden Lands, Spire etc.

[–] cyberdecker@beehaw.org 2 points 1 year ago (1 children)

Cyborg and all the Mork Borg games are so great. I want to play and run them more too. I did a few months long Pirate Borg campaign and it was such a blast. I really want to give Vast Grimm a go too.

These games are just so fast, fun, random and wild. Such rich tools for great storytelling. Love, love, love them.

[–] KaleDaddy@beehaw.org 2 points 1 year ago (1 children)

Ive only played/ran one shots in borg . Hows it work for longer form campaigns?

[–] cyberdecker@beehaw.org 1 points 1 year ago

Same as any other game really.

With Pirate Borg there is a really great "sandbox" style thing included with the book that lets players freely explore and roam a large area with lots of dungeons, caves, encounters etc. We had a bigger offshoot story arc that we were following from some previous games in other systems and tied in to a story arc on the island that interested the players.

With Mork Borg I was trying to do a rapid fire series of lunchtime games over a long campaigns where players were being called upon to do things by this unseen force.

It was actually a thing that came up during character creation where we gave the group a common background element. The element we rolled was that all the players hear the incessant sounds of the insects and worms that tells them to go places and do things. This is enough to pretty much take any one shots and tie them together as part of something bigger. What that bigger thing is? Who knows. We will figure it out and I enjoy letting the players find meaning in stuff like that to make it powerful.