this post was submitted on 18 Nov 2023
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[–] ManuelC@lemmy.ml 29 points 1 year ago (7 children)

The real question is... Can indie games publishers afford the delay of a game?

[–] sudoku@programming.dev 10 points 1 year ago

Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

[–] spectre@hexbear.net 4 points 1 year ago

Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he's running an indie studio. He's a cool guy, would fit in on .ml or something for sure.

[–] Sylvartas@lemmy.world 2 points 1 year ago

Implying they're not passing on whatever that "costs" them to the studio...

[–] iegod@lemm.ee 2 points 1 year ago

Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

[–] Redsamuraiman@beehaw.org 2 points 1 year ago

Yes. If I can wait for the Dune movie in February, video game nerds can also wait.

It's up to the companies to coast and ration their resources accordingly.

[–] dangblingus@lemmy.dbzer0.com 1 points 1 year ago

Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.

[–] dylanTheDeveloper@lemmy.world 1 points 1 year ago

Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.