this post was submitted on 18 Nov 2023
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[–] HiddenLayer5@lemmy.ml 32 points 1 year ago* (last edited 1 year ago) (6 children)

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

[–] Maestro@kbin.social 52 points 1 year ago (8 children)

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

[–] Chariotwheel@kbin.social 13 points 1 year ago

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

[–] HiddenLayer5@lemmy.ml 6 points 1 year ago* (last edited 1 year ago)

Obviously sucking at launch is bad. But it's inevitable that some games will suffer that fate and as No Man's Sky showed, that's no excuse for the game continuing to suck after launch.

[–] jonne@infosec.pub 5 points 1 year ago

Yeah, if their publisher hadn't forced them to release in its unfinished state, it would've been a lot better.

[–] BarrierWithAshes@kbin.social 2 points 1 year ago

I was gonna write. I agree with him but No Man's Sky kinda defeats his point.

[–] Skullgrid@lemmy.world 2 points 1 year ago (1 children)

I pre ordered no man's sky, because the people who made fucking Joe Danger said "I'm going to procedurally generate a universe"

I played it a bit at launch, but the antihype, especially spoilers about the ending made me stop. It's a bit dense to try to get back into at the moment, but I regret nothing. I paid a modicum so that the guys that made Joe Danger could make a universe, and because me and people like me didn't demand a refund, they got to do it.

[–] Kingofthezyx@lemm.ee 4 points 1 year ago

Thanks, because I bought it after it got good and I've put 1000+ hours into it.

[–] slaacaa@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

Agree. Also the same with CP77 - I don’t care how much they update and polish that game, I’m not touching it again. It was barely playable on XBOX1X on release. I luckily was able to sell my launch day copy with a small loss, but I’m not trusting them with my money again, after I (and many others) have been misled, and given an unplayable game on consoles.

I am not an investor to lend money to the company for development, I am a consumer, so I want a working game for my money on Day 1, otherwise I’m shopping elsewhere - as plenty of studios manage to great and polished games (e.g. most PS exclusives).

[–] Maestro@kbin.social 3 points 1 year ago

I always wait a few years before buying a game. It prevents situations like this and saves aot of money to boot. Not just the game price but also because I don't need the highest spec pc

[–] MeanEYE@lemmy.world 1 points 1 year ago

I have no proof but in my eyes it all smells like Sony and other gaming news are to blame. They hyped up the game to unachievable levels and then held Hellogames to the previously set deadline. I am very happy they sat down and finished the game, although there is new content patch ever few months still. Gave them those 60$ happily even though it's not my kind of game.

[–] Zorque@kbin.social -4 points 1 year ago

It's not a redemption arc, it's a people forgetting it exists except for those who want mediocre resource accumulation simulators.

[–] fox@hexbear.net 13 points 1 year ago (1 children)

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

[–] Redcuban1959@hexbear.net 8 points 1 year ago (1 children)

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90's.

Games like Daikatana and SiN were flops due to bugs that required patches to fix.

[–] Flyberius@hexbear.net 2 points 1 year ago

I remember getting patches on my PC gamer discs. Good times

[–] RedWeasel@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (1 children)

CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

[–] slaacaa@lemmy.world 3 points 1 year ago

It’s not about unknown issues on the dev side, it’s about greed. CDPR wanted to release for Xmas when the large playerbase of the prev gen consoles was still relevant, so they happily pushed marketing and lied to take people’s money, hoping they can pay exec bonuses and fund future development from that.

Sony had to pull the game from the online store, as it was barely playable. One good question of course why Sony would let it even be there without testing, but of course major companies are trusted to QA themselves, and not release a broken game - luckily this seems to work most of the time.

[–] superduperenigma@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

Because people will pre-order games to the point that it's made a healthy profit even before it's even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

[–] shiveyarbles@beehaw.org 4 points 1 year ago

It's because that's how capitalism works. If you keep buying stuff from the same source without due diligence, you can't be surprised when you get stuck with another sucky game.

The only incentive to spend resources on fixing a game is to preserve reputation for future games.