this post was submitted on 10 Nov 2023
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Guild Wars 2
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Yep, I'm probably one of those fans. Though I also very much like the team-play aspect that usually comes with (instanced) group content. What I would like are random encounters you'd find in open world (possibly instanced) which would ~~require~~ encourage people to spontaneously group up as a team of max. 5 to beat it.
Similar to Dungeoneering in RuneScape, but with occurances/entrances randomly spread out over the open world, using your current gear scaled to the level of the encounter, difficulty/rewards scaled to the number of people in the group and the overall theme based on the current zone.