this post was submitted on 12 Oct 2023
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[–] teft@startrek.website 27 points 1 year ago (3 children)

then they added crit fails to skill checks

Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.

[–] inasaba@lemmy.ml 17 points 1 year ago (2 children)

DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE

I feel like it's a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn't be the same as any random untrained person doing the worst they can.

[–] snooggums@kbin.social 13 points 1 year ago

That is why they ditched critical failures and success in tabletop D&D.

My guess is they kept it in bg3 so there would be a chance of failure on everything including the DC 2 rolls, but to be honest I don't think that chance of failure really adds anything to the game.

[–] Sotuanduso@lemm.ee 1 points 1 year ago

That's why I do crit fail confirms.

[–] MajorHavoc@lemmy.world 1 points 1 year ago

Yeah, as DM I've always house ruled that it didn't make sense for a character to fail at the thing they're the best at.

Though I have been known to interpret a natural 1 as a crazy external force - like an earthquake - and have them reroll at -10.

Makes it even more fun when they succeed anyway.

[–] Kichae@lemmy.ca 0 points 1 year ago (2 children)

Why are you rolling in those cases?

[–] TheMinions@lemmy.world 16 points 1 year ago (1 children)

BG3 is a video game, no DM to say “oh the rogue with a +17 doesn’t need to roll”

[–] Kichae@lemmy.ca 0 points 1 year ago (2 children)

It was not clear from context that it was a comment about checks in BG3. I read it as a reason why they hated similar checks at the table.

[–] TheMinions@lemmy.world 12 points 1 year ago

No worries, we all fail perception checks every once in a while. Or spot checks, depending on edition/game.

[–] teft@startrek.website 12 points 1 year ago (1 children)

I don't understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.

[–] Omniraptor@lemm.ee -2 points 1 year ago* (last edited 1 year ago) (1 children)

Is taking 10/taking 20 not a thing in later editions?

Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry

[–] snooggums@kbin.social 14 points 1 year ago (1 children)

This comment chain is about Baldur's Gate 3.

[–] Omniraptor@lemm.ee 4 points 1 year ago

yeah I replied to the wrong comment my b