this post was submitted on 12 Oct 2023
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[–] teft@startrek.website 27 points 11 months ago (3 children)

then they added crit fails to skill checks

Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.

[–] inasaba@lemmy.ml 17 points 11 months ago (2 children)

DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE

I feel like it's a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn't be the same as any random untrained person doing the worst they can.

[–] snooggums@kbin.social 13 points 11 months ago

That is why they ditched critical failures and success in tabletop D&D.

My guess is they kept it in bg3 so there would be a chance of failure on everything including the DC 2 rolls, but to be honest I don't think that chance of failure really adds anything to the game.

[–] Sotuanduso@lemm.ee 1 points 11 months ago

That's why I do crit fail confirms.

[–] MajorHavoc@lemmy.world 1 points 11 months ago

Yeah, as DM I've always house ruled that it didn't make sense for a character to fail at the thing they're the best at.

Though I have been known to interpret a natural 1 as a crazy external force - like an earthquake - and have them reroll at -10.

Makes it even more fun when they succeed anyway.

[–] Kichae@lemmy.ca 0 points 11 months ago (2 children)

Why are you rolling in those cases?

[–] TheMinions@lemmy.world 16 points 11 months ago (1 children)

BG3 is a video game, no DM to say “oh the rogue with a +17 doesn’t need to roll”

[–] Kichae@lemmy.ca 0 points 11 months ago (2 children)

It was not clear from context that it was a comment about checks in BG3. I read it as a reason why they hated similar checks at the table.

[–] TheMinions@lemmy.world 12 points 11 months ago

No worries, we all fail perception checks every once in a while. Or spot checks, depending on edition/game.

[–] HardlightCereal@lemmy.world 5 points 11 months ago
[–] teft@startrek.website 12 points 11 months ago (1 children)

I don't understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.

[–] Omniraptor@lemm.ee -2 points 11 months ago* (last edited 11 months ago) (1 children)

Is taking 10/taking 20 not a thing in later editions?

Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry

[–] snooggums@kbin.social 14 points 11 months ago (1 children)

This comment chain is about Baldur's Gate 3.

[–] Omniraptor@lemm.ee 4 points 11 months ago

yeah I replied to the wrong comment my b