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submitted 8 months ago* (last edited 8 months ago) by thewitchofcalamari to c/tabletop@beehaw.org
  • Obsession (2.1e) is a 1~4 player, 90mins, competitive, worker placement game (bgg link)
  • player play as mid 19th century Victorian upper class families
  • each family (player) competing to better their social position, reputation and family fortune by building new rooms/venues and hosting successful social events with the help of their servants staff (worker meeples) they hire along the game
  • there is also a goal of attracting the most elligible gentleman and lady in the county to marry into their family for more prestige
  • its like Downton Abbey (TV series) the game
  • playthroughs and tutorials: JonGetsGames, Heavy Cardboard, Rahdo

the kickstarter (~$50, 8 days left)

  • does not contain the base game. only the latest expansion and optional gold coins
  • this is the 3rd expansion and supposedly last (source: trust me bro)
    • excl. the upgrade pack from 2e to 2.1e
    • there is supposedly another game planned in the Obsession universe which use some of the tiles in Obsession (source)
  • will be available retail, no kickstarter exclusives it seems

besides having been interested in the game and theme for a long time, i thought the video was an interesting watch going over the issues with how boardgame kickstarters are these days

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submitted 8 months ago by Domiku@beehaw.org to c/tabletop@beehaw.org

On Sunday, I had some friends over, and we played Heat. It was my first time with the game, and I found it to be a lot of fun.

There's just enough strategy in managing your car's "heat" level. Take on too much, and you'll stall out. Don't take enough risk, and the other players will pull ahead. I accurately captured the tension of racing video games. "Do I floor it and come into the turn quickly, risking spinning out? Or do I brake and take it safely but lose my place?"

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submitted 8 months ago by xuxxun@beehaw.org to c/tabletop@beehaw.org

Question as in title.

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Hi friends! I'm new to Beehaw (this is actually my first post.)

I thought I'd share something I wrote about a year ago but I'm still proud of. Giving wish to your low level Dungeons and Dragons party then ruling to let it undue one major mistake prevents worst case scenarios while still letting players feel like they are in control. Plus, the obvious concerns you are thinking of right now aren't as bad as they seem!

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submitted 9 months ago by SheepWolf@beehaw.org to c/tabletop@beehaw.org

What's In The Box?

This Kickstarter is for a boxed starter set which takes your 5E core rulebooks and 'upgrades' them by introducing you to some of the new rules in Level Up. Unlike the standalone Level Up hardcover core rules, this starter set assumes you know how to play 5E, or have the 5E rules, and we just show you the new stuff!

What Is Level Up?

Level Up: Advanced 5th Edition (A5E) launched in 2021 and is a standalone game which enhances the 5E ruleset which you know and love. If you love 5E but would like a little more depth to the rules, Level Up is the new game for you!

After two years of extensive public playtests and surveys involving thousands of players, and input from our active community, we completely overhauled the 5E game system. From redesigned classes to a full exploration pillar, we revisited every aspect of the game to present this new standalone game, backwards compatible with the 5th Edition core rules.

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submitted 9 months ago by alyaza@beehaw.org to c/tabletop@beehaw.org

Welcome to the movement Hex & Co!!

Workers at the three-location board game cafe chain, including the largest board game cafe in Manhattan, confronted management today to demand union recognition.

They would be the first board game cafe in NYC to unionize. Workers are demanding a liveable wage, adequate staffing and a transparent path to promotion.

The bargaining unit will include approximately 75 employees including baristas, bartenders, retail workers, afterschool program workers and 'dungeon masters' (people who run the games!) 🐉🐉

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submitted 9 months ago* (last edited 9 months ago) by thewitchofcalamari to c/tabletop@beehaw.org

recently, it was announced one-time only deluxified version of Food Chain Magnate (FCM) would be held on Gamefound (campaign not launched yet) featuring a different art style than the infamous Spotter Spellen game known for its retro yet functional graphic design which some felt was so bad refused to play it despite it receiving critical acclaim

  • the deluxe by Lucky Duck Games on Gamefound will run concurrently with sales of the original on Splotter (prices are predicted to cost no less than the original)
  • there are plans to introduce deluxe version of the FCM expansion
  • there will not be an upgrade pack for owners of the original version of FCM
  • English only deluxe, because of distribution rights
  • this isnt the first time a Splotter game received an art refresh, Bus received an English only 20th anniversary in 2019. with another title, Ur: 1830 BC getting a re-release pending a popularity vote

meanwhile unrelatedly, a fan-made laser-cut 3D standee tiles was also released on Game Crafters earlier this month for those wanting to deluxify their copy while retaining the original's unique aesthetic appeal

question for all you Beeple and Fediversers - im curious which style of deluxe do you prefer if any? the Lucky Duck Games deluxe, or the fan-made laser-cut 3D standee tiles

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submitted 9 months ago* (last edited 9 months ago) by thewitchofcalamari to c/tabletop@beehaw.org
  • re-imagined and re-titled as Cthulhu Dark Providence set in the Cthulhu Death May Die universe
  • A Study in Emerald (2013) was among the early wave of deck builders following Dominion (2008), but featured a board in addition to the card mechanic
  • based on a short story of the same name by Neil Gaiman bringing Sherlock Holmes and Cthulhu creatures together
  • the new game by CMON will be reportedly tweaked to include a 2 player and solo mode
  • the original was a 3~5 player game, featuring hidden role mechanic as players side with or against the Old Ones
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submitted 9 months ago* (last edited 9 months ago) by thewitchofcalamari to c/tabletop@beehaw.org
  • original YKRPG kickstarter
  • this is a tabletop role playing game in the Lovecraft mythos
  • runs on the GUMSHOE system, that is designed around investigations
  • 20 days left,
  • $17.95 for the YKRPG core book + 6 sound tracks
  • $28.20 for the full bundle of:
    • 1 YKRPG core book
    • 1 YKRPG city guide handouts
    • 1 annotated version of the original public domain book "The King in Yellow"
    • 2 novels inspired by the "The King in Yellow"
    • 6 sound tracks inspired by the "The King in Yellow"
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submitted 9 months ago by ram@lemmy.ca to c/tabletop@beehaw.org

cross-posted from: https://lemmy.ca/post/5733635

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

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submitted 9 months ago by thewitchofcalamari to c/tabletop@beehaw.org
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Curious to hear any feedback if anyone's interested in these games.

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Delta Green RPG HumbleBundle (bundleofholding.com)
submitted 9 months ago* (last edited 9 months ago) by thewitchofcalamari to c/tabletop@beehaw.org

Delta Green is a tabletop rpg of modern times where government agents have to deal with the Cthulhu mythos and conspiracies

the more expensive "Handler Megacollection" level-up offer, among other books/campaign also comes with the 2021 Kickstarter's update to the original rpg source book "The Conspiracy".

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Long time 5e DM, switched to 2e about 6 months ago and have been running an AP in that time. However I have come to a spot in the adventure with some wiggle room and I want to homebrew a few side quests and such. However, I'm fairly overwhelmed with the sheer amount of monsters, so what are your go-tos for picking the right one for the job? For 5e I had donjon and aidnd.

Also... Treasures? How do you choose for those? Gatewalkers feels fairly sparse on giving money and magic items or trinkets to the characters, so I'd like to look at a few that might work... Do I just hop on AoN and scroll through everything?

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submitted 9 months ago by alumux@beehaw.org to c/tabletop@beehaw.org

Might start running 5e for some friends for the first time since the pandemic started and we're going to give online play a serious try. We've tried things like roll20 for digital table top and tools like dndbeyond for character management but does anyone have any recommendations for things in the FOSS (or at least self hosted) spheres to help facilitate online TTRPG play?

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submitted 9 months ago by alyaza@beehaw.org to c/tabletop@beehaw.org

fascinating article on the logistics of doing tabletop gaming in some of the most restrictive conditions in the world:

Playing Dungeons & Dragons is more difficult in prison than almost anywhere else. Just as in the free world, each gaming session can last for hours and is part of a larger campaign that often stretches on for months or years. But in prison, players can’t just look up the game rules online. The hard-bound manuals that detail settings, characters and spells are expensive and can be difficult to get past mailroom censors. Some states ban books about the game altogether, while others prohibit anything with a hard cover. Books with maps are generally forbidden, and dice are often considered contraband, because they can be used for gambling. Prisoners frequently replace them with game spinners crafted out of paper and typewriter parts.

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submitted 10 months ago by th3raid0r@tucson.social to c/tabletop@beehaw.org

Not much to say quite yet, but the book is REALLY nice and compliments the offset print version of Stars Without Number quite nicely.

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submitted 10 months ago by th3raid0r@tucson.social to c/tabletop@beehaw.org

Hi All,

For those of you using FoundryVTT, here's the latest pre-release of my fork of PepjinMC's FoundryVTT-AI-Description-Generator.

For those who haven't heard of it, it's a neat module that allows users in your FoundryVTT instance to get quick descriptions of characters, items, and actions with a single button click. Initially it only supported the D&D system, but my fork extends it to work with any system, provided you know the mappings.

For D&D mappings see the settings on my merge-back branch - https://github.com/th3raid0r/FoundryVTT-AI-Description-Generator/blob/dnd-mergeback/scripts/settings.js

For other mappings, you'll likely need to poke around the data yourself and update things manually. If you do this, please send me your system and mappings so I can begin to create a library for less technical folks.

Hope it's useful to some GM's out there! I use it almost every session!

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submitted 10 months ago by Deebster@beehaw.org to c/tabletop@beehaw.org

The game in question is Guandan, where you and your teammate try to make poker hands to discard your cards before the opposing pair does, which lets you level up. Teams can only win the entire match by reaching level A while avoiding having the player who discards all cards last.

The game looks interesting, has anyone played?

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submitted 10 months ago by Whom@beehaw.org to c/tabletop@beehaw.org
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Clearly there's lots of y'all waiting in the wings, so let's reactivate this community with an easy question!

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New Games (beehaw.org)
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submitted 10 months ago* (last edited 10 months ago) by Domiku@beehaw.org to c/tabletop@beehaw.org

I really love the original video game. It’s so relaxing and has a great soundtrack. I love playing for a bit on my lunch break or when I need to unwind.

That being said, my main concern is that the management and tracking needed for a tabletop version might take away from that aspect of it. I’m a sucker though, and might get it anyway…

Update: I bought it 🤓

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submitted 10 months ago* (last edited 10 months ago) by thewitchofcalamari to c/tabletop@beehaw.org
  • Shadow of the Weird Wizard (SotWW) is a heroic fantasy tabletop RPG in a setting where refugees are fleeing a civil war into a strange land touched by a Wizard of godlike power who has disappeared leaving treasures, monsters and strange experiments behind
  • the author Robert J. Schwalb was the lead designer of Dungeons & Dragons 5e (D&D 5e)

History behind Schwalb

  • Schwalb initially proposed a streamlined system for D&D 5e but was rejected
  • the streamlined system (character classes, combat etc) became the Demon Lord Engine first published in Shadow of the Demon Lord (SotDL), 2015
  • SotDL is a horror fantasy tabletop RPG set in a falling world featuring Insanity and Corruption as a game mechanic that gained popularity
  • not everyone was comfortable with the horror themes and Shadow of the Weird Wizard was created to fill that

Kickstarter Info

  • uses one d20 and several d6
  • earlier beta versions of the game featured zone combat, this has been changed to grid based combat
  • free play-test found here
  • pledge tier: $49/$99 (digital/physical)

a more comprehensive information on the system and differences with SotDL (may be outdated)

reviews for Shadow of the Demon Lord

other 3rd party games running on the Demon Lord Engine are Asunder, and When The Wolf Comes

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I've been primarily a player in my TTRPG games, and roleplay hasn't ever really been my strong suit. I've typically been more of a person to describe what my character is doing and saying, rather than acting "in-character", and this has been sufficient for the games I've played, but I've always felt I should be doing more to get better immersed into my character and worlds.

Now that I've finished my campaigns as a player, I'm looking to expand into DM'ing for a local group of friends, where I would be the most experienced player by far. (Planning to run Abomination Vaults for Pathfinder 2e)

My current worry is, because of my lack of experience establishing a "voice" for my PCs, if that will hinder the experience for my players by not having a range of easily identifiable voices for separate NPCs that the party will be interacting with.

Abomination Vaults is primarily a mega-dungeon, so I'm at least not diving into a campaign with dozens of unique NPCs required for social encounters, but there are still a number of frequent NPCs that will show up, and they will mostly be the same throughout the campaign (people like the primary quest-giver, the town guard captain, innkeeper, etc.)

And so, my question: How important is it to you, as a player or GM, that the GM has a voice for each NPC, even if they sometimes sound similar to other NPCs? Should I be practising voices in my spare time? Do you care if a voice for an NPC is consistent, or can it change as I get more familiar both with the character, and finding my style for voicing them?

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