Helldivers 2

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Welcome to the Helldivers 2 Community on the Fediverse.

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founded 7 months ago
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Good work, Helldivers. Our patriotic message to the bugs, by killing millions of them, has worked.

You may spot this latest Strohmann News video in your Super Destroyer regarding the Gloom.

I couldn't locate a source so this is the best I can do.

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Not OC - but this happened to me last night and my buddy sent this to me this morning.

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Copypasted directly from source:

https://store.steampowered.com/news/?emclan=103582791473678397&emgid=4339866697736692015

Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days: Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance. Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things) Rework gameplay to prevent excessive ragdolling Re-think our design approach to primary weapons and create a plan for making combat more engaging Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized. Improve game performance (frame rate is a focus) Rework Chargers

Additionally, from a bigger picture perspective we will be: Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority. Post regular player surveys to gather more insights and feedback from the community. Improve our process for patch/release notes - providing more context and reasoning behind changes. More blog posts and streams where we expand on these topics for those interested. We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.

Mikael E Game Director & Arrowhead Game Studios

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submitted 1 month ago* (last edited 1 month ago) by roboto@feddit.org to c/helldivers2@lemmy.ca
 
 

I want to discuss a sensitive topic with you today. I have increasingly noticed how Automatons are straight dehumanizing us, disregarding the intergalactic rule based order. 

As part of the 22nd flamethrower division I was there when the Alpha Centauri Conventions got ratified and Automatons signed it like everyone else. Yet, they keep disregarding it. We have our disagreements with Terminoids but we bonded over plenty of stims and most of them are stand up guys, it’s just the chargers who are weird bunch that no one really understands. 

However with Automatons I have experienced some sick behavior on the battlefield. I’ve seen illegal broadcasts where they say that Helldivers have no electric circuits and as such do not enjoy the same rights as Automatons. They keep referring to us as alien scum. I have seen Automatons teabagging fallen Helldivers while shooting their flares. They do not fight for defending their way of life, they are vile creatures who just want to see us suffer. I am honestly disgusted. 

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literally unplayable

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Has anyone tried the new steamdeck presets?

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Freedoms Flame...finally something to help from burning myself to bits!

https://www.pcgamer.com/games/third-person-shooter/helldivers-2-s-upcoming-warbond-will-let-you-set-your-enemies-on-fire-with-just-about-everything-including-your-hellpod/

Didn't spend any super moneys on anything for awhile and finally cashed in all that grinding.

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Not OC. Just posting for visibility.

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Just a reminder, we did get anti-tank mines... You can hide this post now and forget they exist. o7

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Old picture, but man, I love when you have a group of unarmed Heavies lmao

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Not OC

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Snippet from Community Update

Q: That’s quite the tease! Can you tell us anything about what you’re working on right now?

A: I'm currently working on a planetary modifier that will see new lethal variants of some of our existing bugs spawn. I'm pleased with how they are turning out and I think they will present a unique challenge for the Helldivers. Another enemy I've worked on is the Impaler, which I will not say more about at this point - though returning Helldivers will recall this name with a certain amount of trepidation.

Deadlier hunters... Damn those fascist bugs.

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Video originally posted on Arrowhead Studio social media outlets.

Did one of our daring video team members just manage to capture some rare footage of the elusive J.O.E.L? 😳

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to me i've always thought of the jump pack as a kind of gag stratagem, don't get me wrong i love using it, but it seems outclassed by almost everything else you could bring. one area where it does shine is in automaton missions, where you often need to get into a base and call down a hellbomb. the jump pack is great at skipping past the walls surrounding automaton bases, and getting right to the objective. at least a few times, i've used this strategy to great effect. i've seen a few clips of helldivers using it to jump onto factory striders and tanks, to then deliver stratagems directly to these heavy targets. personally, i'm not skilled (or brave!) enough to attempt this, but it sure looked cool.

anyway, what do you think about the jump pack, and what ways are you using it to spread democracy?

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