SteamDeck

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founded 1 year ago
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Epic's Unreal Engine 5 is gaining prominence in current-gen gaming, renowned for advanced rendering tech like Lumen and Nanite. The question beacons. Can Unreal Engine 5 find a home on Valve's Steam Deck, a Linux-powered handheld device? Early 2024 reveals a range of UE5 titles on Steam Deck, such

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The company behind Portal, Half-Life, and Steam isn’t amused by all the vent smellin’

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Lenovo and Valve are partnering with The Game Awards to give away 100 Legion Go handhelds and 100 Steam Deck OLEDs.

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submitted 11 months ago* (last edited 11 months ago) by jwr1@kbin.social to c/Steamdeck@kbin.social
 
 

Graphics and Performance

  • Reduced stutters when the upscale filter was set to FSR or NIS under high GPU load.
  • Fixed an issue regarding frame-pacing and stutter, especially affecting some external displays.
  • Fixed display sometimes getting stuck at 60Hz after returning from sleep on the Steam UI.
  • Fixed an issue where a core could be stuck at 100% CPU if a game's window closed in an unclean way.
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Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. General Fixed an issue where modifying settings in the desktop partition manager could prevent the SD card from being mounted and visible in Steam Fixed an issue in desktop mode where dropping a folder on the desktop would erroneously create a shortcut for every item within the folder.

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This is based off a tutorial I made for Mupen64 Plus on an Android based handheld, but since I got a steam deck, I wanted to get it working in Retroarch as well.

NOTE: This tutorial uses Retroarch installed via EmuDeck.


Step 1: Prepare the Games

First you need to change some in-game settings in both games. Specifically the control scheme and aspect ratios.

In Perfect Dark
Make your save file, then in the pause menu, scroll to Options > Video

  • Set "Ratio" to 16:9.
  • Turn on Hi-Res if you need to.
    (Back to Options) > Control
  • Set Control Style to "2.4 (Two-Handed)"
  • Reverse Pitch: [OFF]

In GoldenEye 007
(You actually need to start a mission and bring up the pause menu.)

  • In the third tab, change control style to "2.4 Goodhead"
  • In the next tab over, set Look Up/Down to "Upright"
  • Further down in the same tab, change Ratio to 16:9

Step 2: Switching to Widescreen

(This assumes you set 3D games to "4:3" from EmuDeck. I'm not sure what effect having that already set to "16:9" will have on this process. However, if it is a problem, you can probably just skip this section and go straight to the next one for controls.)

While in either game, hold the select button and press Y to bring up the in-game Retroarch menu.

Navigate to Settings > Video > Scaling.

  • Change Aspect Ratio to 16:9, or 16:10 if you want to fill in a little more screen and don't mind a little vertical stretching.

Step 3: Remap the Controls

(Don't worry about these changes. We will save them to their own profile so they won't mess with other games.)

Go to Settings > Input > RetroPad Binds > Port 2 Controls.

  • Change the Device Index to "Steam Virtual Gamepad" (Or otherwise the same controller as Port 1).

Navigate to Quick Menu > Controls > Port 1 Controls

  • Disable the R2 button by switching it to "---".
  • Disable all four Left Analog functions as well.
  • Remap all Right Analog functions from "C Button" mappings to their equivalent "Control Stick" mappings. (For example, change "Right Analog Y- (Up), Axis -3" from "C Buttons Y -" to "Control Stick Y -", then do the same for the rest.)

Exit and switch to Port 2 Controls

  • Disable L2 Button
  • Change R2 Button to "Z Trigger"
  • Disable all Right Analog functions.

Step 4: Save Your Settings

Exit Port 1 Controls and go into Manage Remap Files

  • Select "Save Remap File As" and give it a name you'll recognize. (This is to make setting up the controls in the other game faster. I chose the name "goldendark".)
  • Next, select "Save Game Remap File".

Navigate back to Quick Menu > Overrides

  • Select "Save Game Overrides"

Step 5: Setup the other game using your saved configurations.

Launch the other game & open up the Retroarch quick menu.

Navigate to Quick Menu > Controls > Manage Remap Files

  • Select "Load Remap File" and choose the one you created. (goldendark.rmp for me.)
  • Select "Save Game Remap File".

Navigate to Settings > Video > Scaling

  • Change "Aspect Ratio" to 16:9 (or 16:10).

Navigate back to Quick Menu > Overrides

  • Select "Save Game Overrides"

There you have it. Be sure to get retroachievements up and going as well, and have fun in your espionage shenanigans.

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What's Changed Error handling and shellcheck additions by @pythoninthegrass in #125 revamped GE-Proton extraction to correctly reflect GloriousEgrolls Konsole instructions *NSL now deletes old Pro...

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I’ve started to play more terraria and was wondering if anyone knows if you can host a terraria server via the steam deck?

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submitted 11 months ago* (last edited 11 months ago) by jwr1@kbin.social to c/Steamdeck@kbin.social
 
 

It goes from November 21st to the 28th.

For me personally, I'll probably get Tunic, The Stanley Parable, and a few others from my wishlist.

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Some things that are of interest to me are...

  • a screen protector
  • some kind of sleeve or a really slim case.
  • maaaaybe the dock (my friend is telling me to get one)
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An OLED screen with larger picture, better battery life, faster WiFi— on top of world class ergonomics and an intuitive console-like experience

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If you are like me you want to be able to adjust your logitec/steelseries/asus (among other) mouse settings within the deck itself while in desktop mode.

There's a great utility for doing this called libratbag. It can not be packaged as a flatpack so you will have to install it manually with Pacman. Due to the nature of how the deck's os is configured, you will have to redo this every time your deck updates, but it's super simple! You will need to have set a sudo password to do this, so if you have not done that go ahead and get that out of the way.

Instructions:

Launch Konsole

sudo steamos-readonly disable sudo pacman -S libratbag sudo pacman-key --init sudo pacman -Syy sudo pacman -S archlinux-keyring sudo pacman-key --populate archlinux sudo steamos-readonly enable

Congratulations! Libratbag is now installed!

The next step is to install a GUI to control libratbag, this program is called piper. Luckily this is a flatpack, and available in the discover app located on the toolbar while in desktop mode. Just search for piper there and install it. This process will not need to be repeated after each update. After it installs launch it and you are free to adjust your mouse's settings!

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Recently at the Tokyo Game Show Valve developer Pierre-Loup Griffais spoke to CNBC about PC gaming and Steam Deck, here's what was said during the interview.

  • When talking about the power of SteamOS - "we would like to work with other hardware manufacturers, so they can adopt SteamOS in the future".
  • On VR: "for Steam Deck we don't really have a VR story to it, but it's definitely something we want to explore more in the future".
  • For the future: "we're not really seeing growth stop after COVID, so for us it's really important to keep working on the current version of the Steam Deck, put together software updates we just released a big SteamOS 3.5 update that's added new features we're going to keep doing that - but also work on the hardware side supply chain, retail presence, work with distributors to get the Deck available worldwide and expand its audience so we're going to be focusing on that short term - in the future we're looking at the PC market and where technology is going and see if there's any interesting opportunities there".
  • When asked about console cycles, games being higher-end and Steam Deck upgrades: "right now we're looking at this performance target that we have as a stable target for a couple years, we think that it's a pretty sweet spot in terms of being able to play all the experiences from this new generation and so far the new releases coming out have been great experiences on Steam Deck. We're working with developers on future releases and we're monitoring the feedback there but so far it's been pretty good on the horsepower front".

Twitter Thread

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Even though Valve only just recently put SteamOS 3.5 into preview for Steam Deck, they're not done with improvements elsewhere with a new Beta Client release doing a bit of a Gyro overhaul to the Mouse mode.

Patch Notes