themoken

joined 2 years ago
[–] themoken@startrek.website 6 points 9 months ago* (last edited 9 months ago) (1 children)

The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn't your thing.

I'm excited to see what IO does with the James Bond franchise too. Even if it's just a reskinned Hitman, it'd be worth it.

[–] themoken@startrek.website 3 points 9 months ago (2 children)

That trackpad was a game changer for playing KB+M games with a controller, but to be honest sometimes I really miss the right joystick. The trackpad can fake it, but it's not the same.

If they ever do another standalone controller I'd want it to be like a screen-less Deck. Both joysticks and trackpads and a couple more grips.

[–] themoken@startrek.website 9 points 9 months ago (4 children)

I think it's a stretch to interpret it as petty when it probably just gave Trip a bit of focus and let his 8 year old nephew shout like "that's my uncle!" or something. Real life astronauts get asked these questions all the time and they're practically deified in our culture.

[–] themoken@startrek.website 26 points 9 months ago (4 children)

This better not awaken anything in me...

[–] themoken@startrek.website 6 points 10 months ago (1 children)

Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.

[–] themoken@startrek.website 5 points 10 months ago

I recently (2020) played BG1 and 2 with their expansions and on the one hand you're right... But on the other getting the same story with 10x the graphics and some modern QoL would be great. Reaching BG3's massive audience - that isn't all 90s nostalgia gamers - with a story that's new-to-them would really help cement it in the same way BG2 did for BG1.

[–] themoken@startrek.website 4 points 10 months ago

I don't hate this. Seems like Skydance has less conflict of interest (i.e. alternative franchises) than the Warner Brothers merger talks from December. Remains to be seen if this is a good thing from a Trek point of view but... Could be worse.

[–] themoken@startrek.website 12 points 10 months ago (5 children)

Holy shit, please let this happen.

[–] themoken@startrek.website 6 points 10 months ago (1 children)

It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.

[–] themoken@startrek.website 5 points 10 months ago (1 children)

They don't, but they define the socket the processor slots into and probably did this to market the newer chips as more advanced than they are (by bundling a minor chip upgrade with an additional chipset upgrade that may have more uplift).

I see no other reason to kneecap upgrades like this when upgrading entails the consumer buying more of your product.

[–] themoken@startrek.website 5 points 10 months ago (1 children)

Sims 3 was my favorite for the open world and freelance jobs too. Was nice to be able to secure an income without disappearing off the map for 8 hours a day. Was surprised 4 didn't follow through on that as much but I only played it a little.

My wife plays Sims with cheats all the time and I get that it becomes a fancy interactive dollhouse in that case, but to me the game is all about that progression from bachelor in a one room box to old family man in a mansion.

[–] themoken@startrek.website 13 points 10 months ago

So cool, thanks for sharing.

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