the_citizen

joined 1 week ago
[–] the_citizen@lemmy.world 4 points 1 day ago

Absolutely, DMM is really interesting too. I have some ideas to make a detailed explanation of physics engines like Euphoria, DMM etc.

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submitted 2 days ago* (last edited 1 day ago) by the_citizen@lemmy.world to c/games@lemmy.world
 

Euphoria engine was a powerful physics engine which we generally know from Rockstar's games. It's one of the most detailed physics engines but wasn't used commonly. Because it was expensive and too complicated to integrate to game engines (generally big companies doesn't even use common game engines).

Unfortunately NaturalMotion ended licensing Euphoria engine with other tools in 2017.

Here's another demo video: https://www.youtube.com/watch?v=RYoMLC7BS0E

Example for games which used Euphoria engine:

  • Grand Theft Auto IV and DLCs (Rockstar integrated Euphoria to their own game engine (RAGE) and GTA4 was their first game with it.)
  • Grand Theft Auto V
  • Red Dead Redemption
  • Red Dead Redemption 2 (So generally all Rockstar games after Euphoria. )
  • Star Wars The Force Unleashed (Not completely uses Euphoria. There are three engine in SWFU.
  • Havok engine for controlling the movement of objects, DMM engine for regulating what objects are made from what substances, and the Euphoria engine for deciding how enemies react to their environment used in the game. You can look here for detailed explanation.). Here's a Euphoria demo video for The Force Unleashed.
  • Star Wars The Force Unleashed II
[–] the_citizen@lemmy.world 1 points 2 days ago

Angry GPU noises.

[–] the_citizen@lemmy.world 0 points 3 days ago* (last edited 2 days ago)

Absolutely. World is progressing backwards in some ways.

[–] the_citizen@lemmy.world 3 points 3 days ago* (last edited 3 days ago) (2 children)

Sounds like you're explaining the difference between new Nvidia GPU's with previous ones.

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submitted 3 days ago* (last edited 3 days ago) by the_citizen@lemmy.world to c/games@lemmy.world
 

Half life was supposed to release in November 1997 but coding team decided to overhaul the game completely and released it in 19 November 1998. Everything is changed about it and became one of the most important game of gaming world.

 

cross-posted from: https://lemmy.world/post/28504288

It's mainly developing by Afritz1 for several years to bring TES Arena to today's standards as open-source implementation of the original game with C++. Still in development but doesn't have a gameplay yet. The game is supporting Linux, MacOS and Windows.

Here's the YouTube page: https://www.youtube.com/@afritz1265
Also here is the Github page if you're interested to play development version: https://github.com/afritz1/OpenTESArena

[–] the_citizen@lemmy.world 22 points 3 days ago* (last edited 3 days ago) (1 children)

Hope one time everybody will be happy with simple things like these cute little lives.

[–] the_citizen@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

It's looking like the bread which eaten by soldiers in WWI. Absolutely a life saver.

[–] the_citizen@lemmy.world 1 points 4 days ago

I agree with you ma'am. It's quite pleasant actually.

[–] the_citizen@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I used a bunch of distributions (like Gentoo, Arch, Slackware, Debian etc.). Then I created a distribution-like system with LFS -BLFS and now using itbecause I want to see how Linux works in a detailed way. It's a little painful but it's not a problem if you are a masochist person who doesn't have to do anything else.