Speaking generally, I'd prefer the first option as long as 'i' is actually an index or other valid key. I'm not sure what the overhead is in godot, but in general you should avoid conditional statements when you have a direct access method like a key or index.
surlybaer
joined 1 year ago
I'm running TrueNAS Scale and have nextcloud, pihole and jellyfin all running flawlessly as docker containers. They have a hardware compatibility list if you want to reduce/prevent flakeyness in your setup.
Essential
- DRM Free
- Cloud Saves
- Compatabilty info with current system.
Nice to Have
- Save migration, pulling save files from other game platforms for titles owned on both
- Mod integration. Would be great to have this built in instead of having to go out to nexus
- External links to official wiki's when applicable. The community guides are cool, but sometimes you just need that wiki.
Phenominal game. I'm not saying you shouldn't save a buck, but this game is worth every penny at full price.
Took a walk and figured out my issue. I shouldn't have used direction.x in the increments argument. move_toward figures that out for you.