"The future is already here – it's just not evenly distributed."
p1mrx
You can even have your printer run shell commands
I briefly considered using Klipper to make a clock that prints 1 layer per minute, but gave up after realizing it'd be unreadable after the first hour:
When my Ender 3 S1 (not plus) had bed leveling issues, the problem was caused by backlash on the Z axis. It's important that the Z axis be just loose enough that downward motion is driven by gravity. If instead the Z screws have to "pull down" on the gantry, then the height will be too sloppy for ABL to make fine adjustments.
I didn't find an alternative, when I looked a few months ago.
There is a USB-C IR blaster that exists, but the Tiqiaa/ZaZaRemote app is awful.
Well, if you currently have this problem and want to fix it, I've shown you the way. OpenWrt is free software.
Otherwise, there's no point arguing about it.
Multi-hour downloads have been a thing since capacity was measured in kbps. If a simple TCP transfer causes excessive queueing, then the queueing algorithm is broken.
A router with OpenWrt and luci-app-sqm
can fix this problem, at least for an internet connection with a fixed speed limit.
It's not clear to me what you're trying to do. Are you looking for Dual4010_Satsana_by_Gorroth.stl
but in Fusion360 format?
The original model has some .step
files.
One major AAA game update will likely break your connection
One person in the house uploading anything will cripple your ability to make ANY request
You are describing symptoms of bufferbloat, not capacity problems.
When I load your model and enable "Preferences > Features > vertex-object-renderers", the Preview pan/zoom/rotate goes much faster, and "vertex-object-renderers-prealloc" seems to reduce the Preview computation time.
Between 2017 and today, it was a mostly-blank page with the letter "x": https://web.archive.org/web/20230722020649/http://x.com/
I haven't had the courage to run executable code from P2P networks since the early 2000s. Even then it was probably a bad idea.