mox

joined 1 year ago
[–] mox@lemmy.sdf.org 10 points 7 hours ago* (last edited 7 hours ago) (1 children)

There are alternative archival sites,

To be clear, other archive sites that take snapshots of web pages are not really alternatives to the Internet Archive, which (importantly) allows uploading of arbitrary data for preservation. One example of this is mentioned in the article:

https://archive.org/details/20250128-cdc-datasets

[–] mox@lemmy.sdf.org 1 points 8 hours ago

In matters where a server is needed, you generally have three options:

  • self-host
  • get a friend/colleague/employer to host
  • pay for a host
[–] mox@lemmy.sdf.org 7 points 1 day ago (5 children)

Sync to a CalDAV/CardDAV server instead of to Google. If you're up for self-hosting, Radicale is a good and simple one.

I use DAVx⁵ on Android and Thunderbird on the desktop. Other sync clients are listed here: https://radicale.org/v3.html#supported-clients

[–] mox@lemmy.sdf.org 27 points 1 day ago* (last edited 1 day ago) (1 children)

My "client" is Lemmy's native UI, and is rendering it correctly according to markdown and html specs. If your client is wrapping it or using a variable-width font, then that's convenient for you in this case, but it's violating the spec. (This is somewhat common in mobile apps, so I guess you're reading on a phone.)

[–] mox@lemmy.sdf.org 94 points 1 day ago* (last edited 1 day ago) (13 children)

OP, can you please remove the four spaces preceding each paragraph in your post? That syntax is for code formatting. It triggers a monospace font and puts each paragraph into a single line, forcing readers into painstaking horizontal scrolling to be able to read each one. It's like trying to read a book through a keyhole.

[–] mox@lemmy.sdf.org 14 points 1 day ago (4 children)

Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.

Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I'll once again wait a few years until the "fix" DLC has been out for a while, and buy the combo pack on sale.

Unless they use Denuvo or some other anti-customer nonsense that I won't support.

[–] mox@lemmy.sdf.org 6 points 1 day ago* (last edited 1 day ago)

The question I've had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?

Eike Cramer from IGN Deutschland seems to have my answer:

The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.

Thank you Eike, and thank you OP for posting those quotes.

 

I haven't used this yet, but the design described in the readme makes it look very convenient compared to the usual array of tools required.

[–] mox@lemmy.sdf.org 3 points 2 days ago

I started playing this on PC, but at a certain point, it persistently crashed. A bunch of other folks reported the same problem. I guess non-Deck hardware wasn't a priority for Valve this time.

[–] mox@lemmy.sdf.org 2 points 2 days ago* (last edited 2 days ago) (1 children)

How would the sender prevent messages from going to the admin user that joined the room?

It wouldn't matter if a rogue admin eavesdropped on an E2EE room, because they would see encrypted blobs where the message content would be. That's what E2EE is for.

https://en.wikipedia.org/wiki/End-to-end_encryption

How would the sender prevent messages from going to the admin user that joined the room?

You're conflating multiple things. Merely joining a room does not grant access to message decryption keys.

I respect your curiosity, but I think you're going to have to familiarize yourself with the software and concepts to get a detailed understanding of how all this stuff works. If you're technically inclined, I suggest reading the protocol spec, or at least the parts that interest you. You could also drop in to the public chat room and ask more questions there: #matrix:matrix.org

 

Error description: "Something went wrong with a file."
Error code: BLZBNTAGT00000840

A workaround that succeeded at least once for me: Use GE-Proton9-23, or kron4ek-wine-10.0-staging-tkg-amd64 from the Bottles project.

Details:

  • GE-Proton can be either the one obtained from GloriousEggroll (which is made for use within Steam), or the one obtained from the Bottles project (for use without Steam). The Bottles kron4ek-wine-10.0-staging-tkg-amd64 download location is posted here. Bottles runners are described here.
  • The next update after I switched to GE-Proton9-23 brought a new error: BLZBNTAGT00000846, which (according to Blizzard's web page) means, "We tried to make a file writable but failed. Please log in as an administrator and try again." I would usually say that doesn't make much sense in Wine, but Wine 10.0 apparently includes some administrator access support, so perhaps that could help. I got around this by switching to wine-10.0-staging-tkg-amd64 from the Bottles project, and using Battle.net's Scan and Repair option on the game. I'm not sure if the fix was the Scan and Repair, or the newer Wine build, or something in the Wine prefix getting reset when a new Wine version was detected, or some time passing between the error message and trying to launch it again (which could hint at a certificate timestamp problem), or some combination thereof. In any case, the next Blizzard update after that worked fine.
  • I briefly thought that setting the Wine prefix's Windows version to Windows 11 helped, but I have been unable to confirm it. For the record, this can be done on the winecfg Applications tab, or by running winetricks win11. Note that it requires a fairly recent version of Wine (and winetricks if using that method) so it might require temporarily upgrading Wine/Proton in order to choose that option. Battle.net might lose your saved password if you do this, in which case you would have to log in again.
  • Once the games are updated, returning to the previous Wine version should be safe, at least until a better solution is found.

Alternative approach:

Mert Eren on the Codeweavers forum relayed another workaround. Summary: The problem apparently lies in the latest version of the Battle.net "Agent" program. If your installation is old enough to still have the previous Agent version installed, it is possible to remove the new one and block it from being reinstalled, relying instead on the old version to update your games and make them playable.

CodeWeavers are investigating for the sake of their customers, but have not yet announced a fix.

Ongoing discussions:

https://us.forums.blizzard.com/en/blizzard/t/cant-updateinstall-due-to-blzbntagt00000840/53551

https://us.forums.blizzard.com/en/wow/t/couldnt-update-after-111-now-cant-install/2044960

https://old.reddit.com/r/linux_gaming/comments/1i1on1i/unable_to_update_world_of_warcraft_retail_error/

 

I wondered what was represented by the numbers in that table, since it was included in the article without context. The differences are so big that I expected them to be something low-level like number of sync operations per second.

Nope. Digging up the original patch set from a year ago reveals that those numbers are frames per second. This is an impressive improvement for some games.

view more: next ›