In matters where a server is needed, you generally have three options:
- self-host
- get a friend/colleague/employer to host
- pay for a host
In matters where a server is needed, you generally have three options:
Sync to a CalDAV/CardDAV server instead of to Google. If you're up for self-hosting, Radicale is a good and simple one.
I use DAVx⁵ on Android and Thunderbird on the desktop. Other sync clients are listed here: https://radicale.org/v3.html#supported-clients
My "client" is Lemmy's native UI, and is rendering it correctly according to markdown and html specs. If your client is wrapping it or using a variable-width font, then that's convenient for you in this case, but it's violating the spec. (This is somewhat common in mobile apps, so I guess you're reading on a phone.)
OP, can you please remove the four spaces preceding each paragraph in your post? That syntax is for code formatting. It triggers a monospace font and puts each paragraph into a single line, forcing readers into painstaking horizontal scrolling to be able to read each one. It's like trying to read a book through a keyhole.
Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.
Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I'll once again wait a few years until the "fix" DLC has been out for a while, and buy the combo pack on sale.
Unless they use Denuvo or some other anti-customer nonsense that I won't support.
The question I've had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?
Eike Cramer from IGN Deutschland seems to have my answer:
The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.
Thank you Eike, and thank you OP for posting those quotes.
I started playing this on PC, but at a certain point, it persistently crashed. A bunch of other folks reported the same problem. I guess non-Deck hardware wasn't a priority for Valve this time.
How would the sender prevent messages from going to the admin user that joined the room?
It wouldn't matter if a rogue admin eavesdropped on an E2EE room, because they would see encrypted blobs where the message content would be. That's what E2EE is for.
https://en.wikipedia.org/wiki/End-to-end_encryption
How would the sender prevent messages from going to the admin user that joined the room?
You're conflating multiple things. Merely joining a room does not grant access to message decryption keys.
I respect your curiosity, but I think you're going to have to familiarize yourself with the software and concepts to get a detailed understanding of how all this stuff works. If you're technically inclined, I suggest reading the protocol spec, or at least the parts that interest you. You could also drop in to the public chat room and ask more questions there: #matrix:matrix.org
To be clear, other archive sites that take snapshots of web pages are not really alternatives to the Internet Archive, which (importantly) allows uploading of arbitrary data for preservation. One example of this is mentioned in the article:
https://archive.org/details/20250128-cdc-datasets