It lists several subsidiary offices, including Russian, Armenian, Swedish, British, Belorussian, and Portuguese branches. It's still headquartered in the United States.
iusearchbtw
Not sure how they're planning to compete with the price of the lower end Steam Decks with those specs...
Seconding vim as the universal Unix/Linux editor. It takes a while to become a real vim pro, but learning basic usage is very helpful. Escape to switch to normal mode (where letters trigger functions instead of just typing), i to switch to input mode, : in normal mode to enter commands, :wq to save and quit, :q! to exit without saving - that alone should be enough to cover a lot of basic use cases. If you ever want to learn more, there are plenty of tutorials online.
Nice to see ULWGL pick up steam so quickly, figuring out the right version of Proton to run outside Steam has always been kinda weird and fiddly. Name really sucks ass though.
JC's story was finished, Jensen's wasn't.
Firefox has my very favourite vertical tab system of any browser in the Tree Style Tab addon: https://addons.mozilla.org/en-US/firefox/addon/tree-style-tab/
I'm not too sure how to simplify jumping between profiles though. I haven't used it so I can't vouch for it, but maybe the Profile Switcher addon would work for you? https://addons.mozilla.org/en-US/firefox/addon/profile-switcher/
Same publisher (New Blood), but not the same devs. Dusk is by David Szymanski, Ultrakill is by Hakita.
Take a look at Haunted PS1, the games they published or that are in their compilations are usually close to that era of visuals.
For individual games you have stuff like, Anodyne 2, Cavern of Dreams, Zortch, Worlds, Lunistice, Hypnagogia, and many more. Like someone else said, there are plenty of indie games imitating or taking inspiration from the graphics of the late 90s and early 2000s.
I don't play AAA games (and haven't played an ND game since Jak 3) so I don't have a horse in the Naughty Dog race, but Druckmann's take on "fun" was a valid one. A work of art can be engaging and emotionally impactful even if it isn't "fun", and sometimes evaluating a game based on whether testers are, in their own opinion, "having fun" is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?
Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When's the last time you played an actual shovelware release?
Unfortunate date to publish a proposal on...