hedgehog

joined 1 year ago
[–] hedgehog@ttrpg.network 1 points 2 days ago

That makes sense, and that engine and some of the other games they feature look interesting.

Does that mean that Balatro (and presumably other LOVE 2D games) is packaged like Doom with its WAD files, where there’s an engine (a generic LOVE 2D one) that runs the game, interpreting the Lua game code, which is basically just packaged like an asset? Or is there a Balatro engine that needed to be built for each platform? I saw that BMM downloads a base IPA and an APK patcher, so I’m assuming it’s closer to the latter, but I could see it going either way.

[–] hedgehog@ttrpg.network 1 points 2 days ago (2 children)

There is a project to convert the Steam app to a side-loadable mobile app (both for Android and iOS): https://github.com/blake502/balatro-mobile-maker

I haven’t tested that out myself and I have no idea how it compares to their official mobile release, but I’m super curious about how it was implemented (it’s the first time I saw a tool that could convert a game to an iOS app), so I’ll be looking into it at some point.

[–] hedgehog@ttrpg.network 1 points 2 days ago

Google Play was having payment processor issues (see https://status.play.google.com/summary for more details) but they appear to be resolved now, so you could try again.

[–] hedgehog@ttrpg.network 1 points 2 days ago

I’m just happy it wasn’t an Apple Arcade exclusive.

[–] hedgehog@ttrpg.network 0 points 2 days ago

Google Play was having payment processor issues (see https://status.play.google.com/summary for more details) but they appear to be resolved now, so you could try buying it again.

[–] hedgehog@ttrpg.network 2 points 2 days ago (1 children)

I read that Google Play was having payment processor issues, so for anyone experiencing this in the near future - that’s probably why.

[–] hedgehog@ttrpg.network 1 points 2 days ago

Paired with allowing people who own the original to upgrade for $10 (and I’m assuming something similar in the UK) when they’re charging $50 for the remaster if you don’t have the original, that makes sense. They’re just closing a loophole.

I’d much rather they double the existing game’s price than for them to charge $25-$30 for the upgrade or to even just not have one outright.

It sucks for anyone who’d been planning to play the original and who just hadn’t bought it yet, but used prices for discs should still be low, so only the subset of those people who have disc-less machines are really impacted.

[–] hedgehog@ttrpg.network 1 points 2 days ago

For data exfiltration, you’re right - this doesn’t help.

[–] hedgehog@ttrpg.network 2 points 3 days ago

Apple’s Mail Privacy Protection does this. See https://www.reddit.com/r/privacy/comments/pt9ycv/apples_mail_privacy_protection/ for a post from three years ago talking about it.

I don’t know if any other major providers take this approach but Apple / iCloud is definitely one of them.

[–] hedgehog@ttrpg.network 1 points 3 days ago (2 children)

Cool, all of your images are getting fetched by the server as it receives and processes the emails. You have 100% open rate on all emails to that domain within 3 minutes of send.

What do you know about the user and their behavior? Nothing. The prefetch is not tied to their actions, therefore you cannot learn anything about their actions.

[–] hedgehog@ttrpg.network 2 points 3 days ago (4 children)

Even with a unique link, if the behavior is that as soon as the email server receives it, it’s prefetched, what does that reveal about the user?

[–] hedgehog@ttrpg.network 3 points 3 days ago (2 children)

Can you configure freetype to go straight into /usr/local/lib and /usr/local/include instead, with no freetype/

Or create a symlink?

 

The video teaser yesterday about this was already DMCAed by Nintendo, so I don’t think this video will be up long.

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