hastati

joined 1 year ago
[–] hastati@beehaw.org 2 points 1 year ago

It gets a little silly if you exploit it. Sorcerer can get pretty ridiculous.

[–] hastati@beehaw.org 1 points 1 year ago

Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.

[–] hastati@beehaw.org 5 points 1 year ago

Maybe it’s not what you’re saying but how you’re saying it.

[–] hastati@beehaw.org 3 points 1 year ago (5 children)

The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.

However it makes the player stronger so I doubt anyone is really complaining about it.

[–] hastati@beehaw.org 1 points 1 year ago

But anywhere within the screen. 120ft would be far more than you can view surrounding your character.

[–] hastati@beehaw.org 2 points 1 year ago (1 children)

Does breaking your oath make you an Oathbreaker in BG3? Because that’s not how Oathbreaker works in 5e.

A Paladin who forsakes their oath would just be a fighter. Oathbreakers are specifically Paladins who call upon the forces of evil for their strength rather than the divine. They don’t just break their oath, but twist and pervert it for some dark power.

[–] hastati@beehaw.org 1 points 1 year ago (2 children)

One of the biggest changes is ranges of attacks. An Eldritch Blast has a range of 120ft in 5e. In BG3 all ranged attacks have been significantly shortened (less than half for Eldritch Blast) so they can’t be targeted “off screen”.

As a design philosophy, Larian dislikes people being hit by attacks from off screen so they limited the length of ranged attacks.

[–] hastati@beehaw.org 3 points 1 year ago (1 children)

Smash Bros? Plenty of people play it as a competitive fighting game while others just like to goof around with their friends.

[–] hastati@beehaw.org 4 points 1 year ago

I fell in love with this game for that theme. It really felt like a Japanese take on Toy Story.

[–] hastati@beehaw.org 5 points 1 year ago

To be fair, people (on average) are a LOT worse at driving than a computer. I’d bet the percentage of humans driving into walls is much higher than self driving vehicles.

[–] hastati@beehaw.org 6 points 1 year ago

Considering that New Vegas had a production window of 18 months, where Fallout 4’s was 7 years, I’d say it’s a fair comparison.

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