eerongal

joined 2 years ago
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[–] eerongal@ttrpg.network 2 points 2 weeks ago

Yeah, looks like it got all jacked up when I posted it from my app. Gonna fix it

[–] eerongal@ttrpg.network 10 points 3 weeks ago (1 children)

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[–] eerongal@ttrpg.network 2 points 1 month ago (1 children)

So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

So basic idea for a campaign would be:

  • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
  • NPC is being hunted by the AI because of it
  • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it's so low, so player's can't have any, but they know the NPC has tried it on himself)
  • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
  • Player's need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.
[–] eerongal@ttrpg.network 2 points 1 month ago (3 children)

What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).

[–] eerongal@ttrpg.network 11 points 1 month ago (2 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

[–] eerongal@ttrpg.network 5 points 1 month ago

i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

  • create a library (dll or so file or the like)
  • set up a web server and use communication protocols (either web socket or rest API or the like)
  • use a 3rd party communication/messaging framework like MQ or kafka or something
  • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

[–] eerongal@ttrpg.network 2 points 2 months ago* (last edited 2 months ago)

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

[–] eerongal@ttrpg.network 7 points 4 months ago (2 children)

Monster tokens are probably one of my "unsung heroes" of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i'm going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i've picked up over the years.

[–] eerongal@ttrpg.network 6 points 4 months ago

A wet erase map probably

Second this. probably the most used accessory i have. Others come and go, but that vinyl map i've had kicking around for 20+ years is still used almost every game.

[–] eerongal@ttrpg.network 2 points 5 months ago (1 children)

I mean, as i stated, i can't really vouch or argue against pf2e, since i dont play it and haven't really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a "resentment witch" being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about "OP builds", so it seems like there's at least some system exploitation going on.

Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn't mean that is necessarily doesn't exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.

[–] eerongal@ttrpg.network 1 points 5 months ago (3 children)

yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG "stream of consciousness" aspect to it.

But yeah, at the end of the day, the number of rules you have is far more relevant to how many "exploits" there are, so CoC/VtM being less "crunchy" will result in less exploits.

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 
 
 
 

just came across this comic book article about daggerheart at gen con. I find it interesting that daggerheart is moving away from d20s.

 

RPGmemes becomes the first community on TTRPG.network to hit 5k subscribers! That's a pretty amazing milestone! Thanks everyone who either jumped ship from reddit or joined from the lemmyverse!

 

Anyone else get in on this KS? I'm looking forward to digging into the PDF and figuring this game out.

 
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