crius

joined 1 year ago
[–] crius@lemmy.world 15 points 11 months ago

This is classic ignorant take of the average user that don't know how corporate gaming industry works.

The "developers", the actual engineers, don't decide shit, some manager that only care for what the higher ups are telling them. And what the higher ups are telling is the same in all corporates: Increase the cash flow.

[–] crius@lemmy.world 7 points 11 months ago (3 children)

Unless it uses a whole different engine or game mechanics (visual, controls, etc) I don't understand why not make it a DLC.

[–] crius@lemmy.world 38 points 11 months ago (1 children)

Titanfall 2 has a great gameplay and surprisingly good story with the added bonus to not try to lock you in for 300 hours for no reason with stupid boring side quest or "activities".

I would start with that.

[–] crius@lemmy.world 1 points 11 months ago

The thing is, even Indies can look and feel like AAA games (well, the good ones) with something unreal engine for example.

I'm not a fan of Epic by any means but all I'm saying is that they asinine aren't in the same league while with Unity they could at least be close.

Unity have done a real shitty moves but all this "We'll do even better without it" attitude that I'm seeing around is either coming from people that just think "shitty move" or really really really naive developers.

[–] crius@lemmy.world 2 points 11 months ago (2 children)

Godot is an open source game engine that is incredibly trending among the "hipster" developers community and fanatics of FOSS.

It's absolutely not even close to the features offered by Unreal Engine or Unity but people that are barely informed are all excited because now an open source project with some serious bugs and limitations "will show them".

Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines. And with the fact that it had been recently heavily rewritten to be updated to v4, it is really improbable that it will happen soon.

[–] crius@lemmy.world 45 points 11 months ago* (last edited 11 months ago) (1 children)

This revisionism is quite tiring but I guess that the development companies are counting on it.

The problem with Cyberpunk was not "just bugs" but a 40 minutes video that tells lots of lies and was clearly stated as "fake" to drive up the hype for it.

What you see today was shown as if "ready" 4 years ago. And today we still can't see the hacking as shown in that video.

On top of that there are all the design decision that are simply terrible but no amount of patches will fix, like the looter shooter approach to loot, levels on enemies, etc etc.

Overall, it's not a matter of "realistic expectations". We were lied to and that's just it.