Thevenin

joined 1 year ago
[–] Thevenin@beehaw.org 3 points 1 week ago

It's more about the how and why.

How: CCS pumps liquefied or pressurized gas into an exhausted oil or saline reservoir. These reservoirs didn't hold pressurized gas before, so it's difficult (if not impossible) to prove they won't leak. In the Decatur case, about 8 kilotons of CO2 and saltwater either found or created a crack in the reservoir, exactly as critics predicted. Locals are worried about groundwater contamination.

Why: CCS is largely unregulated in the US, and the companies interested in it are ones with awful environmental track records -- ADM is no exception there. To claim the 45Q tax credit, they only need to store the CO2 for 3 years. Why would they care about preventing leaks if they already got their payout? Doing shoddy work is in their best interest.

Does this event prove that underground CCS is literally impossible? Of course not. But feasibility isn't a pass/fail test, it's judged by factors like cost and risk. This event proves the approach isn't foolproof and the companies aren't trustworthy. So it's high time we stop acting like they are.

[–] Thevenin@beehaw.org 3 points 1 month ago

Beyond All Reason is my favorite RTS at the moment. I enjoyed Planetary Annihilation (despite its flaws), and BAR provides the same sense of exponential growth, escalation, and strategic pivots.

One of my favorite things about the game is that it's not ridiculously APM-intensive. The controls have a learning curve, but they enable you to "fire and forget" most of your tasks.

If you want to get a sense for the game before diving in, Brightworks does some good casting for both competitive and community-level games. https://www.youtube.com/@BrightWorksTV

[–] Thevenin@beehaw.org 2 points 1 month ago* (last edited 1 month ago)

The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It's the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it's the sort of cozy game where doing the sidequests just feels right.

In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It's the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.

Also, forget all the "hey, listen" stuff, your sidekick Ezlo just sasses you the entire time. It's great.

[–] Thevenin@beehaw.org 5 points 1 month ago (1 children)

a bit melancholic sometimes

Viewer be advised: If you've ever lost someone you took for granted, or hurried through what should have been a formative time in your life instead of slowing down and appreciating it while you had it, then this show knows how to punch you in the tender bits, and it will not stop.

I cried during every one of the first four episodes.

10/10

[–] Thevenin@beehaw.org 6 points 2 months ago

Playing hardball.

[–] Thevenin@beehaw.org 6 points 2 months ago

She doesn't have the bona fides for the presidency, but I'd love to see Katie Porter show up to a presidential debate carrying that whiteboard.

[–] Thevenin@beehaw.org 8 points 2 months ago (2 children)

Disagree. Every state will characterize the violence it receives differently than the violence it enacts. Even a well-intended egalitarian state can never equivocate acts of violence against its officers with those done by its officers, because if the state fails to produce an immune response against one attack, it will soon find itself overwhelmed by more. The state has to treat vigilante justice and especially attacks against its officers as illegitimate on principle, or else it will cease to be.

States claim a monopoly on legitimate violence, and I'd even say that's what makes a state a state. If a given geographic region has a hundred different entities that can enact violence without each others' permission, you don't have a state, you have a hundred states.

You cannot ask officers of the state to equivocate violence by and against the state. That's not their job. That judgement is our job.

(You can also argue that the state shouldn't exist, but that's a different and far more interesting discussion than the one the article poses.)

[–] Thevenin@beehaw.org 13 points 2 months ago (1 children)

But we know what it really is all about - selling more cars.

It isn't even about selling more cars at this point, it's about selling securities. Their market cap dwarfs their total sales. Their P/E ratio is 67.67x, meaning they could sell cars for 67 years and still not make as much money as their stocks are worth today.

The real product is the rising stock price. The factories are just a front.

[–] Thevenin@beehaw.org 1 points 2 months ago

Not gonna lie, that was my first thought when seeing the news. The only legitimate course for absolute power is to destroy itself.

[–] Thevenin@beehaw.org 2 points 3 months ago (1 children)

Gotta do the same for the senate and state legislatures (including governors). Redrawing state lines is not simple.

[–] Thevenin@beehaw.org 5 points 3 months ago (5 children)

Maybe THIS will get the Dems to ditch the filibuster and pack the court. Of course, that would require the Democratic party as a whole to show some fight, something they refuse to do for some reason.

To pack the court, Democrats need to secure:

  • A House + Senate majority (something they haven't had since 2009-2011)
  • A wide enough majority in both that no small caucus could hold the vote hostage for a personal agenda (something they haven't had since Jimmy Carter)
  • A president with a platform built on disruptive change rather than stability (which they haven't had since FDR)
  • A plan to keep Republicans out of office permanently so that they can never wield this new power in retaliation (even Lincoln messed up on that one)

They need more than just a git-r-dun attitude. Remaking the SCOTUS (rather than waiting it out) means throwing the old government away and starting over.

[–] Thevenin@beehaw.org 5 points 3 months ago

Thanks for the analysis and insight!

 

I've been getting back into printing and painting D&D miniatures lately I'm not very good yet, but I felt like sharing some of the things I've learned.

Bearded Devils https://media.discordapp.net/attachments/635943923575160832/1129061019772256376/20230711_085409.jpg

I printed these from a Loot Studios 3d file I got a few years back. The skin is a basecoat of purple with a wash of Citadel Reiksland Fleshshade. I did not use primer, and time will tell if that was a mistake. For the clothing, I used a different color for each model, because I like color coding my enemies instead of numbering them. I used basecoats like Reaper Bleached Linen with a watered-down topcoat. I find that if you get the consistency right, watered-down acrylics act almost exactly like contrast paints, so that's my go-to for fabrics.

A Bearded's Devil's beard is supposed to be prehensile and snakelike. I tried drybrushing, but it didn't make the tentacles look slimy. I tried edge highlighting, but I don't want to spend 30 minutes painting a monster that will die in 29. I settled on a base of lime green with a topcoat of watered-down Armypainter Angel Green, and while it's a smidge messy, it's the right ratio of effort to results for my taste.

Drybrushing added a bit of white to all the horns and sun-facing surfaces. I'm still getting the hang of drybrushing, so it looks a little dusty on some of them.

I wanted the ground to look like umber or lignite, so I used Citadel Contrast Wildwood directly on the grey resin. I'm very happy with the outcome. I think most people paint their bases before gluing the minis on, but I learned the hard way that you have to leave a bare patch for the feet or else the CA glue won't stick.

The devil front-and-center is a lesson in persistence. Its entire left leg failed to print below the knee, but print failures are just kitbashes waiting to happen. Instead of throwing it out, I added a nail as a pegleg, glued down with a few dots of resin (stronger than CA glue, IMO). It's now my favorite of the group. As I like to say, "Some resin and paint make me the printer I ain't."

Chain Devils https://media.discordapp.net/attachments/635943923575160832/1129061020388819105/20230707_174901.jpg

These were conceptually simple but technically challenging. I used Army Painter Pure Red as the basecoat and highlighted the chains in Leadbelcher, which was time consuming. The whole thing got drenched in Agrax Earthshade, which is my favorite way to make skin look dirty and metal look rusty. I think that making the Chain Devil look like a tetanus dispenser should a good way to prevent your players from calling them "chain daddies," but we'll see. I followed up with some Reaper Filigree Silver drybrushing to make some of the points look sharp.

I wanted the bases to look like mud or clay, and Snakebite on the bare grey resin accomplished just that.

Spined Devils https://media.discordapp.net/attachments/635943923575160832/1129061020091043911/20230707_174926.jpg

These were a ton of fun. A basecoat of purple, a wash with Agrax, and drybrushing with Army Painter Pure Red to put some blush on the spines. They come pretty close to the pictures in the book.

For the ground, I wanted chert or flint, something sharp and unpleasant like the creature itself, so I painted it matte grey and added white drybrushing to the edges.

Kobolds https://media.discordapp.net/attachments/635943923575160832/1129062753911459861/20230707_175014.jpg

These are Reaper Bones miniatures I've had around for a while. I spent way too much time painting because these models have so much personality I couldn't help myself. Since Kobolds mostly wear skins, I made heavy use of Contrast Snakebite and Wyldwood, alternating basecoats for different color tones. The inventor's wicker basket is Wyldwood directly on the white mini. I think some light drybrushing on the two on the right would help bring out their skin texture.

I'm pretty disappointed with the sorcerer's fireball. It doesn't seem very energetic. Some glow effects could help here, but I haven't learned how to do object-source lighting yet, and these minis are punishingly tiny.

If anyone has advice or feedback, I'm all ears.

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