Sordid

joined 1 year ago
[–] Sordid@lemmy.world 28 points 1 month ago* (last edited 1 month ago) (3 children)

It's phase three of the enshittification cycle. In phase one, you attract users by providing a good service. Once they're locked in, you squeeze them for all they're worth by switching focus to business customers. Once they're locked in, you squeeze them by threatening to deny them access to the users on whom they now depend.

[–] Sordid@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

It's almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.

[–] Sordid@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (5 children)

It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.

By this definition, Demon's Souls is not a soulslike.

[–] Sordid@lemmy.world 1 points 9 months ago

Not at all! Remember, imagination knows no bounds. You can continue making stuff up with no basis in fact pretty much forever.

[–] Sordid@lemmy.world 1 points 9 months ago (2 children)

Please, lecture me more about what my motivations are. Of the two of us, you're clearly the expert on that topic. I'm dying to hear more.

[–] Sordid@lemmy.world 1 points 9 months ago* (last edited 9 months ago) (4 children)

That's also something I was told in response to my skepticism during NMS' pre-release hype phase, and it's a complete misunderstanding of what's going on here. I'm not trying to stop people from being happy, on the contrary, I'm trying to help them avoid disappointment by getting them to stop huffing hopium in industrial quantities. But they don't wanna stop.

[–] Sordid@lemmy.world -2 points 9 months ago* (last edited 9 months ago) (10 children)

It seems that you need a refresher. I suggest you rewatch those original pre-release trailers and then try playing the game to see if it looks anything like that. I did that a few months ago, and spoiler alert, it did not. Continued support is of course praiseworthy, but it wouldn't have been necessary if Hello Games had actually kept their promises to begin with. It boggles my mind that gamers so vehemently defend a company that took a decade longer than it should have to deliver some (not all!) of what was promised and also wasted a bunch of time and resources on bloating the game with stuff that was never mentioned and that nobody asked for. Gotta be some form of sunk cost fallacy or Stockholm syndrome or something...

Needless to say, I disagree with you that there's little reason to believe this will be the same. On the contrary, there is every reason to believe that. Due to my skepticism, I was talked down to by people excited by the trailers back then, just like I'm being talked down to by you now. Vindication felt very sweet first time around, so I'm looking forward to round two.

[–] Sordid@lemmy.world 7 points 11 months ago

I don't see why the shareholders wouldn't want his head on a pike as well.

[–] Sordid@lemmy.world 1 points 11 months ago

I take it you have nothing else relevant to add to the topic. Cool. See you around.

[–] Sordid@lemmy.world 1 points 11 months ago (2 children)

Feel free to make up the difference by rereading those two sentences a hundred times. Maybe that'll be enough for the point to get through.

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