Lol
It STILL is impossible to verify everything server side unless you have a crazy powerful adaptive AI engine the likes of which still don't exist today and you need to scale that for hundreds of thousands of concurrent players.
Serverside anti-cheat requires AI
You need to go out in the world (where the trees don't have pixels) and learn about this stuff if you want to be in this field / pretend to argue about it. Instead you've conflated the facts that other people are telling you (this is a hard problem that takes effort) with the corpo propaganda (It's expensive so It's impossible)
Also: Your llama-based waifu is not real. Good luck with your chat bot addiction.
AMD is always hiring devrel. You get to fanboy, travel, vaguely consult on a bunch of cool titles before they come out, and it pays way better than actual gamedev. Same goes for all the other hardware manufacturers, as well as engine and Middleware companies. (Also yacht parties and drama if you swing it right)
I think you're talking botting where I'm talking hacking. With botting, you're right you do need "AI" where AI is the old heuristics and state machines AI. I still think anyone calling this AI in 2024 deserves to get clowned on. (And which I concede is not you).