Serenus

joined 1 year ago
[–] Serenus@beehaw.org 1 points 1 year ago

It's a lot better than it used to be, from a Linux perspective. I switched to Mint a few months ago and it can be a bit fiddly, but I haven't had any real issues with any of the games I've tried. Admittedly, that's all through Steam, but still.

[–] Serenus@beehaw.org 2 points 1 year ago (1 children)

The laptop's definitely more versatile, but there's something to be said for the handheld form factor. If you're on transit or something, you're not going to want to whip out a laptop. If you're just using it at home, though, laptop all the way.

[–] Serenus@beehaw.org 10 points 1 year ago (1 children)

Yeah, IBM supplied a ton of computers to the Nazis during the war, as well as expertise on implementation/usage, from my understanding.

https://archive.nytimes.com/www.nytimes.com/books/first/b/black-ibm.html

[–] Serenus@beehaw.org 0 points 1 year ago (1 children)

I think it's reasonable in that the same kids who get into the difficult, complex parts of Minecraft are likely the same sort who would enjoy something like Myst. You're right that it's far from a perfect comparison (two very different genres, after all), but there's something in it as well.

[–] Serenus@beehaw.org 2 points 1 year ago (3 children)

I'd suggest you look into some of what's possible in Minecraft before dismissing it. The basics are simplistic, but the moment you start dipping into redstone builds you're opening up an entirely different, entirely more complicated can of worms. Some of the mods available also expand that complexity greatly - Create, for example. It's a different genre of difficulty than what's offered by puzzle-based games, but I don't think it's possible to argue that there isn't depth to it. Factorio's another one which I'd name as offering significant complexity in the same vein.

I'd also note that Myst is almost generation defining in terms of its complexity. I'd be hard pressed to point towards many other games that were on par with it from its time (and I'm intentionally excluding some of the classic text adventures here, which were difficult in ways unfair to the player).

[–] Serenus@beehaw.org 3 points 1 year ago

Other way around - base launches at $20, dlc comes out at $5, game and dlc get bundled down the line in a $25 pack, discontinuing the separate purchases.

[–] Serenus@beehaw.org 6 points 1 year ago (2 children)

Would you feel differently if no updates were released for the original game, and all development post release was bundled into a paid expansion? What if, after that, the game was only made available with expansion?

IMO, that’s all this is, with the nice bonus that people who bought in early get the expansion for free.